A Rust crate for loading data from the aseprite sprite editor
Should go along well with the tiled crate, I hope! It does not load any actual images, just the metadata. Currently it only loads aseprite's JSON export format.
Automatically exporting a sprite to a given format is documented here: https://www.aseprite.org/docs/cli/
Documentation for the latest version is on docs.rs.
Export sprite sheet with:
aseprite -b boonga.ase --sheet boonga.png --format json-array --list-tags --list-layers --data boonga.json
Then write a program to load it:
use aseprite::SpritesheetData;
use std::fs::File;
fn main() {
let file = File::open("boonga.json").unwrap();
let spritesheet: SpritesheetData = serde_json::from_reader(file).unwrap();
println!("Spritesheet is {:?}", spritesheet);
}