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option to disable crafter in config: I have other mods that do this in a more mechanical kind of way, which adds to the experience of moving items around, could be the an option to disable the crafter logic block in the config options?
Make cables, like actual you know cables... not blocks.
I already saw this one on another post but just as a +1 add power to the use the block, totally overpowered to be free. It could be power by operation per tick, with an option to have like a little of stored power in case power is scarse (50.000 to give a number), also configurable by file, so it can be tweaked.
And while we are on the subject of power how about the option to read power on blocks, how much power they have either by total amount of by tick.
option to check the level of liquid in a tank, (maybe an expansion to the conditions for liquids), It could also be expanded to normal containers and check the amount of a specific item or items in a container. Some crazy mods require a specific amount of liquids in their containers or specific quantity of items in their weird blocks, same with power, how much power is in a block, great to turn on an off control points to redirect power, so that would be a great addition to this mod.
make the machine inventory manager (main block) a multiblock kind of computer looking structure with space for a lever and pipe outputs, maybe a screen to output messages (which could be another new logic block that outputs messages so it helps testing programs) to make it cool, give it some visual punch, and bring it to the era where is not all single blocks. =D
add a manual... all the cool mods have a book that explains stuff, even if is just like over the top details, but the more detailed the better! (totally optional as there are great video reviews, but as things change is good to have info)
Option to save programs on items (like a memory card, so it can be copied to another inventory manager!)
I have a ton more ideas but I'll leave it at that since it's getting quite long already.
Tx!
The text was updated successfully, but these errors were encountered:
option to disable crafter in config: I have other mods that do this in a more mechanical kind of way, which adds to the experience of moving items around, could be the an option to disable the crafter logic block in the config options?
Make cables, like actual you know cables... not blocks.
I already saw this one on another post but just as a +1 add power to the use the block, totally overpowered to be free. It could be power by operation per tick, with an option to have like a little of stored power in case power is scarse (50.000 to give a number), also configurable by file, so it can be tweaked.
And while we are on the subject of power how about the option to read power on blocks, how much power they have either by total amount of by tick.
option to check the level of liquid in a tank, (maybe an expansion to the conditions for liquids), It could also be expanded to normal containers and check the amount of a specific item or items in a container. Some crazy mods require a specific amount of liquids in their containers or specific quantity of items in their weird blocks, same with power, how much power is in a block, great to turn on an off control points to redirect power, so that would be a great addition to this mod.
make the machine inventory manager (main block) a multiblock kind of computer looking structure with space for a lever and pipe outputs, maybe a screen to output messages (which could be another new logic block that outputs messages so it helps testing programs) to make it cool, give it some visual punch, and bring it to the era where is not all single blocks. =D
add a manual... all the cool mods have a book that explains stuff, even if is just like over the top details, but the more detailed the better! (totally optional as there are great video reviews, but as things change is good to have info)
Option to save programs on items (like a memory card, so it can be copied to another inventory manager!)
I have a ton more ideas but I'll leave it at that since it's getting quite long already.
Tx!
The text was updated successfully, but these errors were encountered: