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intersect_RayTriangle.py
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140 lines (121 loc) · 4.67 KB
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# -*- coding: utf-8 -*-
"""
Created on Tue Nov 1 15:27:38 2011
@author: Michel Sanner - TSRI
"""
SMALL_NUM = 0.00000001 #anything that avoids division overflow
from math import fabs
## intersect_RayTriangle(): intersect a ray with a 3D triangle
## Input: a ray R, and a triangle T
## Returns -1, None = triangle is degenerate (a segment or point)
## 0, None = disjoint (no intersect)
## 1, I = intersect in unique point I
## 2, None = are in the same plane
def intersect_RayTrianglePy( ray, Triangle):
point1 = ray[0]
point2 = ray[1]
# get triangle edge vectors and plane normal
t0 = Triangle[0]
t1 = Triangle[1]
t2 = Triangle[2]
u = [ t1[0]-t0[0], t1[1]-t0[1], t1[2]-t0[2] ]
v = [ t2[0]-t0[0], t2[1]-t0[1], t2[2]-t0[2] ]
# cross product
n = ( u[1]*v[2]-u[2]*v[1], u[2]*v[0]-u[0]*v[2], u[0]*v[1]-u[1]*v[0])
if n[0]*n[0]+n[1]*n[1]+n[2]*n[2]<SMALL_NUM: # triangle is degenerate
return -1,None # do not deal with this case
# ray direction vector
dir = ( point2[0]-point1[0], point2[1]-point1[1], point2[2]-point1[2])
w0 = ( point1[0]-t0[0], point1[1]-t0[1], point1[2]-t0[2] )
a = -n[0]*w0[0] - n[1]*w0[1] - n[2]*w0[2]
b = n[0]*dir[0] + n[1]*dir[1] + n[2]*dir[2]
if fabs(b) < SMALL_NUM: # ray is parallel to triangle plane
if a == 0: # ray lies in triangle plane
return 2,None
else:
return 0 ,None # ray disjoint from plane
# get intersect point of ray with triangle plane
r = a / b
if r < 0.0: # ray goes away from triangle => no intersect
return 0,None
#if r > 1.0: # segment too short => no intersect
# return 0,None
# intersect point of ray and plane
I = (point1[0] + r*dir[0], point1[1] + r*dir[1], point1[2] + r*dir[2] )
# is I inside Triangle?
uu = u[0]*u[0]+u[1]*u[1]+u[2]*u[2]
uv = u[0]*v[0]+u[1]*v[1]+u[2]*v[2]
vv = v[0]*v[0]+v[1]*v[1]+v[2]*v[2]
w = ( I[0] - t0[0], I[1] - t0[1], I[2] - t0[2] )
wu = w[0]*u[0]+w[1]*u[1]+w[2]*u[2]
wv = w[0]*v[0]+w[1]*v[1]+w[2]*v[2]
D = uv * uv - uu * vv
# get and test parametric coords
s = (uv * wv - vv * wu) / D
if s < 0.0 or s > 1.0: # I is outside Triangle
return 0,None
t = (uv * wu - uu * wv) / D
if t < 0.0 or (s + t) > 1.0: # I is outside Triangle
return 0,None
return 1, I # I is in Triangle
try:
from geomutils.geomalgorithms import intersect_RayTriangle
except ImportError:
print ("shapefit.intersect_RayTriangle.py: defaulting to python implementation")
intersect_RayTriangle = intersect_RayTrianglePy
def intersectRayPolyhedron( pol, pt1, pt2):
# compute intersection points between a polyhedron defined by a list
# of triangles (p0, p1, p2) and a ray starting at pt1 and going through pt2
inter = []
interi = []
ray = [list(pt1), list(pt2)]
for ti, t in enumerate(pol):
interPt = intersect_RayTriangle(ray, t)
#if status==1:
inter.append(interPt)
interi.append(ti)
if len(inter)>1: # find closest to pt1
mini=9999999999.0
miniInd = None
for i, p in enumerate(inter):
v = ( p[0]-pt1[0], p[1]-pt1[1], p[2]-pt1[2] )
d = v[0]*v[0]+v[1]*v[1]+v[2]*v[2]
if d < mini:
mini = d
interPt = inter[i]
tind = interi[i]
return tind, interPt
def intersectRayPolyhedronPy( pol, pt1, pt2):
# compute intersection points between a polyhedron defined by a list
# of triangles (p0, p1, p2) and a ray starting at pt1 and going through pt2
inter = []
interi = []
ray = [list(pt1), list(pt2)]
for ti, t in enumerate(pol):
status,interPt = intersect_RayTrianglePy(ray, t)
if status==1:
inter.append(interPt)
interi.append(ti)
if len(inter)>1: # find closest to pt1
mini=9999999999.0
miniInd = None
for i, p in enumerate(inter):
v = ( p[0]-pt1[0], p[1]-pt1[1], p[2]-pt1[2] )
d = v[0]*v[0]+v[1]*v[1]+v[2]*v[2]
if d < mini:
mini = d
interPt = inter[i]
tind = interi[i]
return tind, interPt
def IndexedPolgonsToTriPoints(geom,transform=True):
verts = geom.getVertices()
tri = geom.getFaces()
assert tri.shape[1]==3
triv = []
for t in tri:
triv.append( [verts[i].tolist() for i in t] )
return triv
#from upy.intersect_RayTriangle import intersectRayPolyhedron, IndexedPolgonsToTriPoints
#triP = IndexedPolgonsToTriPoints(geom)
#res = intersectRayPolyhedron( triP, facesCenter, peomCenter)
#