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Trapezoidal room generation and placement is noticeably slower than any other room type (causing the program to stall for several seconds before it completes). This is probably because a much larger number of candidate shapes are being considered (a "one-sided" trapezoid has 8 possible orientations, and we are generating several different sizes of such as well as "two-sided" trapezoids each with four possible orientations). We should look for ways to speed up this placement or reduce the number of options being considered.
The text was updated successfully, but these errors were encountered:
Trapezoidal room generation and placement is noticeably slower than any other room type (causing the program to stall for several seconds before it completes). This is probably because a much larger number of candidate shapes are being considered (a "one-sided" trapezoid has 8 possible orientations, and we are generating several different sizes of such as well as "two-sided" trapezoids each with four possible orientations). We should look for ways to speed up this placement or reduce the number of options being considered.
The text was updated successfully, but these errors were encountered: