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script.js
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d = document;
var GameBoard = (function () {
'use strict';
let gameBoardArray = [...Array(9).keys()];
let markOne = 'X'
let markTwo = 'O';
let winBoolean = false;
let clickBoolean = false;
let tiles = d.getElementsByClassName('tiles');
let tilesArray = Array.from(tiles);
tilesArray.forEach(e => gameBoardArray.push(e));
let count = 0;
let markBoolean = false;
let firstMarkBoolean = false;
let turnBoolean = true;
let checkWinCount = 0;
var winningCombinations = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6]
]
function minimax(newBoard, player) {
var availSpots = emptyIndexies(newBoard);
if (checkWin2(newBoard, Players.Player1.mark)){
return { score: -10 };
}
else if(checkWin2(newBoard, Players.Player2.mark)){
return { score: 20 };
}
else if (availSpots.length === 0) {
return { score: 0 };
}
var moves = [];
for (let i = 0; i < availSpots.length; i++){
var move = {};
move.index = newBoard[availSpots[i]];
newBoard[availSpots[i]] = player;
if (player === Players.Player2.mark) {
var result = minimax(newBoard, Players.Player1.mark);
move.score = result.score;
} else {
var result = minimax(newBoard, Players.Player2.mark);
move.score = result.score;
}
newBoard[availSpots[i]] = move.index;
moves.push(move);
}
var bestMove;
if (player === Players.Player1.mark) {
var bestScore = 10000;
for (var i = 0; i < moves.length; i++) {
if (moves[i].score < bestScore) {
bestScore = moves[i].score;
bestMove = i;
}
}
} else {
var bestScore = -10000;
for (var i = 0; i < moves.length; i++) {
if (moves[i].score > bestScore) {
bestScore = moves[i].score;
bestMove = i;
}
}
}
return moves[bestMove]
}
function emptyIndexies(board) {
return board.filter(s => s !== "O" && s !== "X")
}
function bestSpot() {
checkWin();
return minimax(gameBoardArray, Players.Player2.mark).index;
}
function turn(tileId, player) {
gameBoardArray[tileId] = player;
markingTileAi(tileId, player);
}
function playAgainFunc() {
let playAgain = d.createElement('div');
playAgain.classList.add('playAgain');
playAgain.innerHTML = '<a class="playAgainButton">Play Again</a>';
d.body.appendChild(playAgain);
// d.getElementById('winScreen').appendChild(playAgain);
playAgain.onclick = function () {
gameBoardArray = [...Array(9).keys()];
d.body.removeChild(gameBoard);
d.body.removeChild(playAgain);
d.body.removeChild(scoreBoard);
turnBoolean = true;
checkWinCount = 0;
winBoolean = false;
Players.Player1.winBoolean,
Players.Player2.winBoolean = false;
startButton.onclick();
}
}
function winScreen() {
let winScreen = document.createElement('div');
winScreen.classList.add('winScreen');
winScreen.id = 'winScreen';
gameBoard.appendChild(winScreen);
gameBoard.classList.add('gameBoard-win');
for (let i = 0; i < tiles.length; i++) {
tiles[i].classList.add('tiles-win');
}
}
function markingTileAi(id, player) {
var tile = d.getElementById(`tile${id}`);
let p = player;
tile.textContent = p;
gameBoardArray.splice(tile.dataset.tile, 1, p);
tile.style.pointerEvents = 'none';
}
function checkWin2(board, player) {
for (let i = 0; i < winningCombinations.length; i++) {
let a = winningCombinations[i][0];
let b = winningCombinations[i][1];
let c = winningCombinations[i][2];
if (board[a] === board[b] && board[b] === board[c] && board[b].innerHTML !== '') {
if (board[a] === player) {
return true;
}
else {
return false;
}
}
}
}
const checkWin = () => {
let gameWon = null;
checkWinCount++;
for (let i = 0; i < winningCombinations.length; i++) {
let a = winningCombinations[i][0];
let b = winningCombinations[i][1];
let c = winningCombinations[i][2];
if (gameBoardArray[a] === gameBoardArray[b] && gameBoardArray[b] === gameBoardArray[c] && gameBoardArray[a] !== undefined && gameBoardArray[a].innerHTML !== '' ) {
winBoolean = true;
for (var j = 0; j < tiles.length; j++) {
var currentElement = tiles[j];
currentElement.style.pointerEvents = 'none';
}
function winnerCheck() {
if (gameBoardArray[a] === Players.Player1.mark) {
return Players.Player1.name;
}
else if (gameBoardArray[a] === Players.Player2.mark) {
return Players.Player2.name;
}
}
scoreBoard.innerHTML = (`${winnerCheck()} is the winner!`);
var winnerTilesArray = [tiles[a], tiles[b], tiles[c]];
var winnerTiles = [gameBoardArray[a], gameBoardArray[b], gameBoardArray[c]]
for (let i = 0; i < winnerTilesArray.length; i++) {
setTimeout(function () {
winnerTilesArray[i].classList.add('winnerTilesBg');
}, i * 150);
}
setTimeout(function () {
playAgainFunc();
winScreen();
}, 1000);
return true
} else {
scoreBoard.innerHTML = `${Players.turnFunction()}'s turn`;
}
}
checkDraw();
return false;
}
function checkDraw() {
if (emptyTiles().length === 0 && winBoolean === false) {
scoreBoard.innerHTML = 'Draw!';
setTimeout(function () {
playAgainFunc();
winScreen();
}, 1000)
return true;
}
return false;
}
function emptyTiles() {
return gameBoardArray.filter(elem => typeof elem == 'number');
}
function randomEmptyTile() {
if (!winBoolean) {
let emptyTileArray = [];
for (let i = 0; i < gameBoardArray.length; i++) {
if (typeof gameBoardArray[i] == 'number') {
emptyTileArray.push(i);
}
}
let randomEmptyTile = emptyTileArray[Math.floor(Math.random() * emptyTileArray.length)]
let p = Players.Player2.mark;
let aiChoice = d.querySelector(`[data-tile="${randomEmptyTile}"]`);
if (randomEmptyTile !== undefined) {
aiChoice.textContent = p;
aiChoice.style.pointerEvents = 'none';
gameBoardArray.splice(randomEmptyTile, 1, p);
}
}
}
const startMenu = d.getElementById('startMenu');
//could have cloneNode these but, idk
let createPvpBtn = (function () {
const pvpBtn = d.createElement('input');
pvpBtn.type = 'radio';
pvpBtn.id = 'pvpBtn';
pvpBtn.setAttribute('name', 'radioBtn');
startMenu.appendChild(pvpBtn);
let label = d.createElement('label');
label.htmlFor = 'pvpBtn';
startMenu.appendChild(label);
// buradan asagisini ayni sekilde calistirmak istiyorum sag tarafta da.
let pvpBtnMenu = d.createElement('div');
pvpBtnMenu.id = 'pvpBtnMenu';
label.appendChild(pvpBtnMenu);
let pvpBtnTitle = d.createElement('p');
pvpBtnTitle.id = 'pvpBtnTitle';
pvpBtnTitle.innerHTML = 'Player vs. Player';
label.appendChild(pvpBtnTitle);
let pvpBtnBg = d.createElement('div');
pvpBtnBg.id = 'pvpBtnBg';
label.appendChild(pvpBtnBg);
let pvpBtnBgText = d.createElement('p');
pvpBtnBgText.id = 'pvpBtnBgText';
pvpBtnBgText.innerHTML = 'Player vs. Player';
pvpBtnBg.appendChild(pvpBtnBgText);
let nameTitle = d.createElement('p')
nameTitle.id = 'nameTitle';
nameTitle.innerHTML = 'Name(optional)';
pvpBtnMenu.appendChild(nameTitle);
let pvpName1 = d.createElement('input');
pvpName1.type = 'name';
pvpName1.id = 'pvpName1';
pvpName1.maxLength = '16';
pvpName1.setAttribute('placeholder', 'Player 1');
pvpBtnMenu.appendChild(pvpName1);
let pvpName2 = d.createElement('input');
pvpName2.type = 'name';
pvpName2.id = 'pvpName2';
pvpName2.maxLength = '16';
pvpName2.setAttribute('placeholder', 'Player 2');
pvpBtnMenu.appendChild(pvpName2);
let markTitle = d.createElement('p');
markTitle.id = 'markTitle';
markTitle.innerHTML = 'Choose your mark';
pvpBtnMenu.appendChild(markTitle);
let pvpMark1 = d.createElement('p');
pvpMark1.id = 'pvpMark1';
pvpMark1.innerHTML = 'X';
pvpBtnMenu.appendChild(pvpMark1);
let pvpMark2 = d.createElement('p');
pvpMark2.id = 'pvpMark2';
pvpMark2.innerHTML = 'O';
pvpBtnMenu.appendChild(pvpMark2);
let markChanger = d.createElement('button');
markChanger.id = 'markChanger';
pvpBtnMenu.appendChild(markChanger);
markChanger.onclick = function () {
if (pvpMark1.innerHTML === 'X') {
pvpMark1.innerHTML = 'O';
pvpMark2.innerHTML = 'X';
}
else {
pvpMark1.innerHTML = 'X';
pvpMark2.innerHTML = 'O';
}
}
let markChangerImg = d.createElement('img');
markChangerImg.id = 'markChangerImg';
markChangerImg.src = 'resources/outline_swap_horizontal_circle_white_24dp.png';
markChanger.appendChild(markChangerImg);
pvpBtn.onclick = function () {
if (pvpBtn.checked) {
pvpBtnMenu.style.display = 'flex';
pvpBtnBg.style.display = 'flex';
pvpBtnBgText.style.display = 'flex';
pvpBtnTitle.style.display = 'none';
pvAiBtnTitle.style.display = 'flex';
pvAiBtnBg.style.display = 'none';
pvAiBtnMenu.style.display = 'none';
pvpBtnMenu.appendChild(startButton);
}
}
})();
let createPvAiBtn = (function () {
const pvAiBtn = d.createElement('input')
pvAiBtn.type = 'radio';
pvAiBtn.id = 'pvAiBtn';
pvAiBtn.setAttribute('name', 'radioBtn');
startMenu.appendChild(pvAiBtn);
let label = d.createElement('label');
label.htmlFor = 'pvAiBtn';
startMenu.appendChild(label)
let pvAiBtnTitle = d.createElement('p');
pvAiBtnTitle.id = 'pvAiBtnTitle';
pvAiBtnTitle.innerHTML = `Player vs. AI`;
label.appendChild(pvAiBtnTitle);
let pvAiBtnBg = d.createElement('div');
pvAiBtnBg.id = 'pvAiBtnBg';
label.appendChild(pvAiBtnBg);
let pvAiBtnBgText = d.createElement('p');
pvAiBtnBgText.id = 'pvAiBtnBgText';
pvAiBtnBgText.innerHTML = `Player vs. Ai`;
pvAiBtnBg.appendChild(pvAiBtnBgText);
let pvAiBtnMenu = d.createElement('div');
pvAiBtnMenu.id = 'pvAiBtnMenu';
label.appendChild(pvAiBtnMenu);
let nameTitle = d.createElement('p');
nameTitle.id = 'nameTitle';
nameTitle.innerHTML = 'Name(optional)';
pvAiBtnMenu.appendChild(nameTitle);
let pvAiName1 = d.createElement('input');
pvAiName1.type = 'name';
pvAiName1.id = 'pvAiName1';
pvAiName1.maxLength = '16';
pvAiName1.setAttribute('placeholder', 'Player 1');
pvAiBtnMenu.appendChild(pvAiName1);
let pvAiName2 = d.createElement('input');
pvAiName2.type = 'name';
pvAiName2.id = 'pvAiName2';
pvAiName2.maxLength = '16';
pvAiName2.setAttribute('placeholder', 'Computer');
pvAiName2.style.cursor = 'not-allowed';
pvAiName2.disabled = true;
pvAiBtnMenu.appendChild(pvAiName2);
let markTitle = d.createElement('p');
markTitle.id = 'markTitle';
markTitle.innerHTML = 'Choose your mark';
pvAiBtnMenu.appendChild(markTitle);
let pvAiMark1 = d.createElement('p');
pvAiMark1.id = 'pvAiMark1';
pvAiMark1.innerHTML = 'X';
pvAiBtnMenu.appendChild(pvAiMark1);
let pvAiMark2 = d.createElement('p');
pvAiMark2.id = 'pvAiMark2';
pvAiMark2.innerHTML = 'O';
pvAiBtnMenu.appendChild(pvAiMark2);
let markChanger = d.createElement('button');
markChanger.id = 'markChanger';
pvAiBtnMenu.appendChild(markChanger);
markChanger.onclick = function () {
if (pvAiMark1.innerHTML === 'X') {
pvAiMark1.innerHTML = 'O';
pvAiMark2.innerHTML = 'X';
}
else {
pvAiMark1.innerHTML = 'X';
pvAiMark2.innerHTML = 'O';
}
}
let markChangerImg = d.createElement('img');
markChangerImg.id = 'markChangerImg';
markChangerImg.src = 'resources/outline_swap_horizontal_circle_white_24dp.png';
markChanger.appendChild(markChangerImg);
pvAiBtn.onclick = function () {
if (pvAiBtn.checked) {
pvpBtnBg.style.display = 'none';
pvpBtnMenu.style.display = 'none';
pvpBtnBgText.style.display = 'none';
pvpBtnTitle.style.display = 'flex';
pvAiBtnTitle.style.display = 'none';
pvAiBtnBg.style.display = 'flex';
pvAiBtnBgText.style.display = 'flex';
pvAiBtnMenu.style.display = 'flex';
pvAiBtnMenu.appendChild(startButton);
}
}
})();
const startButton = d.createElement('button');
startButton.id = 'startButton';
startButton.innerHTML = 'Start';
startButton.onclick =
function () {
let isAgainstAi = false;
if (this.parentNode.id === 'pvAiBtnMenu') {
isAgainstAi = true;
Players.Player1.name = pvAiName1.value === '' ? 'Player 1' : pvAiName1.value;
Players.Player2.name = 'Computer';
Players.Player1.mark = pvAiMark1.innerHTML;
Players.Player2.mark = pvAiMark2.innerHTML;
} else {
Players.Player1.name =
pvpName1.value === '' ? 'Player 1' : pvpName1.value;
Players.Player2.name =
pvpName2.value === '' ? 'Player 2' : pvpName2.value;
Players.Player1.mark = pvpMark1.innerHTML;
Players.Player2.mark = pvpMark2.innerHTML;
}
var docTitle = d.getElementById('titleId');
docTitle.style.display = 'flex';
docTitle.onclick = function () {
location.reload();
}
const gameBoard = d.createElement('div');
gameBoard.id = 'gameBoard';
d.body.appendChild(gameBoard);
const scoreBoard = d.createElement('div');
scoreBoard.id = 'scoreBoard';
scoreBoard.innerHTML = `${Players.turnFunction()}'s turn`;
d.body.appendChild(scoreBoard);
for (let i = 0; i < 9; i++) {
const createdTiles = d.createElement('div');
createdTiles.classList.add('tiles');
createdTiles.id = (`tile${i}`);
createdTiles.dataset.tile = i;
gameBoard.appendChild(createdTiles);
//**in progress**add a hover effect for tiles for incoming mark**in progress**
// createdTiles.addEventListener('mouseover', function () {
// if (turnBoolean) {
// console.log('X')
// this.innerHTML = 'X'
// //this.classList.add('xHover')
// }
// else {
// console.log('O');
// //this.classList.add('oHover')
// }
// })
// createdTiles.addEventListener('mouseleave', function () {
// console.log("mouse left")
// this.innerHTML = '';
// })
createdTiles.onclick = function () {
if (!checkDraw()) {
if (isAgainstAi && !checkWin2(gameBoardArray, Players.Player1.mark)) {
markingTileAi(this.dataset.tile, Players.Player1.mark);
turn(bestSpot(), Players.Player2.mark)
}
else {
markingTileAi(this.dataset.tile, Players.playerFunction())
}
checkWin();
}
}
}
startMenu.style.display = 'none';
if (isAgainstAi && Players.Player2.mark === 'X') {
randomEmptyTile();
Players.playerFunction();
}
checkWin();
}
const playerFactory = (name, mark) => {
count++;
function nameFunc() {
name === null || name === '' || name === undefined ?
name = `Player ${count}`
:
name = name;
}
if (mark === 'X') {
markBoolean = false;
} else if (mark === 'O') {
markBoolean = true;
}
if(markBoolean === false && count > 1){
mark = 'O'
} else if (markBoolean === true && count > 1){
mark = 'X'
}
const winCount = 0;
var bestScore;
const playersTurn = false;
return { name, mark, winCount, playersTurn, nameFunc, winBoolean, bestScore }
}
const Players = {
Player1 : playerFactory(pvpName1.value, ''),
Player2 : playerFactory(pvpName2.value, ''),
playerFunction() {
//check if turnBoolean is true
//if true, return X
//if false, return O
if (turnBoolean === true && this.Player1.mark === 'X' || turnBoolean === true && this.Player2.mark === 'X') {
turnBoolean = false;
return 'X'
} else if (turnBoolean === false && this.Player1.mark === 'O' || turnBoolean === false && this.Player2.mark === 'O') {
turnBoolean = true;
return 'O'
}
},
turnFunction() {
if (turnBoolean === true && this.Player1.mark === 'X') {
return this.Player1.name;
} else if (turnBoolean === false && this.Player1.mark === 'O') {
return this.Player1.name;
} else if (turnBoolean === true && this.Player2.mark === 'X') {
return this.Player2.name;
} else if (turnBoolean === false && this.Player2.mark === 'O') {
return this.Player2.name;
}
}
}
})();