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cleanup csproj
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CheapLoc/CheapLoc.csproj

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@@ -1,15 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<AssemblyVersion>1.1.7.0</AssemblyVersion>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>CheapLoc</RootNamespace>
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<AssemblyName>CheapLoc</AssemblyName>
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<TargetFrameworks>netstandard2.0;net472</TargetFrameworks>
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<FileAlignment>512</FileAlignment>
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<LangVersion>9.0</LangVersion>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<Copyright>Copyright ©2021 goatsoft</Copyright>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<RequireLicenseAcceptance>false</RequireLicenseAcceptance>
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<GenerateDocumentationFile>true</GenerateDocumentationFile>
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</PropertyGroup>
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<PropertyGroup Label="Build">
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<OutputPath>bin\$(Configuration)\$(Release)</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<DocumentationFile>$(OutputPath)\CheapLoc.xml</DocumentationFile>
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</PropertyGroup>
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<PropertyGroup Label="Build" Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Label="Build" Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<PropertyGroup>
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<PublishRepositoryUrl>true</PublishRepositoryUrl>
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<IncludeSymbols>true</IncludeSymbols>
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<SymbolPackageFormat>snupkg</SymbolPackageFormat>
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</PropertyGroup>
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<ItemGroup>

README.md

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# CheapLoc ![Nuget](https://img.shields.io/nuget/v/CheapLoc)
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# CheapLoc [![Nuget](https://img.shields.io/nuget/v/CheapLoc)](https://www.nuget.org/packages/CheapLoc)
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CheapLoc is a .NET localization library that is easy to integrate, very low-effort to maintain and does not require maintaining a separate localization database.
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@@ -31,4 +31,4 @@ var locText = Loc.Localize("StringKey", "Hello, World.");
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```
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To generate localization files, call ``Loc.ExportLocalizable()``.
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You can specify the target assembly in each function of ``Loc``.
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You can specify the target assembly in each function of ``Loc``.

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