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Changelog.md

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@@ -10,10 +10,39 @@ Cutting-edge API docs of the `master` branch are available [here](https://godot-
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## Quick navigation
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- [v0.2.0](#v020), [v0.2.1](#v021)
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- [v0.2.0](#v020), [v0.2.1](#v021), [v0.2.2](#v022)
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- [v0.1.1](#v011), [v0.1.2](#v012), [v0.1.3](#v013)
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## [v0.2.2](https://docs.rs/godot/0.2.2)
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_31 December 2024_
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### 🌻 Features
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- Feature parity with Godot builtin types
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- `Vector2i` ([#978](https://github.com/godot-rust/gdext/pull/978))
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- `Projection` ([#983](https://github.com/godot-rust/gdext/pull/983))
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- `Callable` ([#979](https://github.com/godot-rust/gdext/pull/979))
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- `Quaternion` ([#981](https://github.com/godot-rust/gdext/pull/981))
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- `GString` + `StringName` ([#980](https://github.com/godot-rust/gdext/pull/980))
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- `NodePath` ([#982](https://github.com/godot-rust/gdext/pull/982))
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- `PackedByteArray` ([#994](https://github.com/godot-rust/gdext/pull/994))
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- Support static functions in `Callable` ([#989](https://github.com/godot-rust/gdext/pull/989))
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- Codegen can directly expose `Inner*` builtin methods ([#976](https://github.com/godot-rust/gdext/pull/976))
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- Generate builtin methods with varargs ([#977](https://github.com/godot-rust/gdext/pull/977))
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### 🧹 Quality of life
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- More accurately provide spans to errors in the `GodotClass` macro ([#920](https://github.com/godot-rust/gdext/pull/920))
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- Improve some proc-macro attribute error messages ([#971](https://github.com/godot-rust/gdext/pull/971))
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- Add required virtual method `IScriptInstance::get_doc_class_name()` in test ([#975](https://github.com/godot-rust/gdext/pull/975))
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- Clean up `Callable` + tests, fix `check.sh test` ([#990](https://github.com/godot-rust/gdext/pull/990))
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### 📚 Documentation
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- Improve docs in `DynGd` (re-enrichment) + Cargo features ([#969](https://github.com/godot-rust/gdext/pull/969))
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## [v0.2.1](https://docs.rs/godot/0.2.1)
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