| 
 | 1 | +import os.path  | 
 | 2 | + | 
 | 3 | + | 
 | 4 | +## See https://github.com/godotengine/godot/blob/master/glsl_builders.py  | 
 | 5 | +def build_raw_header(source_filename: str, constant_name: str) -> None:  | 
 | 6 | +    # Read the source file content.  | 
 | 7 | +    with open(source_filename, "r") as source_file:  | 
 | 8 | +        source_content = source_file.read()  | 
 | 9 | +        constant_name = constant_name.replace(".", "_")  | 
 | 10 | +        # Build header content using a C raw string literal.  | 
 | 11 | +        header_content = (  | 
 | 12 | +            "/* THIS FILE IS GENERATED. EDITS WILL BE LOST. */\n\n"  | 
 | 13 | +            "#pragma once\n\n"  | 
 | 14 | +            f"inline constexpr const char *{constant_name}"  | 
 | 15 | +            " = "  | 
 | 16 | +            f'R"<!>({source_content})<!>"'  | 
 | 17 | +            ";\n"  | 
 | 18 | +        )  | 
 | 19 | +        # Write the header to the provided file name with a ".gen.h" suffix.  | 
 | 20 | +        header_filename = f"{source_filename}.gen.h"  | 
 | 21 | +        with open(header_filename, "w") as header_file:  | 
 | 22 | +            header_file.write(header_content)  | 
 | 23 | + | 
 | 24 | + | 
 | 25 | +def build_raw_headers_action(target, source, env):  | 
 | 26 | +    env.NoCache(target)  | 
 | 27 | +    for src in source:  | 
 | 28 | +        source_filename = str(src)  | 
 | 29 | +        # To match Godot, replace ".glsl" with "_shader_glsl". Does nothing for non-GLSL files.  | 
 | 30 | +        constant_name = os.path.basename(source_filename).replace(".glsl", "_shader_glsl")  | 
 | 31 | +        build_raw_header(source_filename, constant_name)  | 
 | 32 | + | 
 | 33 | + | 
 | 34 | +def escape_svg(filename: str) -> str:  | 
 | 35 | +    with open(filename, encoding="utf-8", newline="\n") as svg_file:  | 
 | 36 | +        svg_content = svg_file.read()  | 
 | 37 | +        return f'R"<!>({svg_content})<!>"'  | 
 | 38 | + | 
 | 39 | + | 
 | 40 | +## See https://github.com/godotengine/godot/blob/master/editor/icons/editor_icons_builders.py  | 
 | 41 | +## See https://github.com/godotengine/godot/blob/master/scene/theme/icons/default_theme_icons_builders.py  | 
 | 42 | +def make_svg_icons_action(target, source, env):  | 
 | 43 | +    destination = str(target[0])  | 
 | 44 | +    constant_prefix = os.path.basename(destination).replace(".gen.h", "")  | 
 | 45 | +    svg_icons = [str(x) for x in source]  | 
 | 46 | +    # Convert the SVG icons to escaped strings and convert their names to C strings.  | 
 | 47 | +    icon_names = [f'"{os.path.basename(fname)[:-4]}"' for fname in svg_icons]  | 
 | 48 | +    icon_sources = [escape_svg(fname) for fname in svg_icons]  | 
 | 49 | +    # Join them as indented comma-separated items for use in an array initializer.  | 
 | 50 | +    icon_names_str = ",\n\t".join(icon_names)  | 
 | 51 | +    icon_sources_str = ",\n\t".join(icon_sources)  | 
 | 52 | +    # Write the file to disk.  | 
 | 53 | +    with open(destination, "w", encoding="utf-8", newline="\n") as destination_file:  | 
 | 54 | +        destination_file.write(  | 
 | 55 | +            f"""\  | 
 | 56 | +/* THIS FILE IS GENERATED. EDITS WILL BE LOST. */  | 
 | 57 | +
  | 
 | 58 | +#pragma once  | 
 | 59 | +
  | 
 | 60 | +inline constexpr int {constant_prefix}_count = {len(icon_names)};  | 
 | 61 | +inline constexpr const char *{constant_prefix}_sources[] = {{  | 
 | 62 | +	{icon_sources_str}  | 
 | 63 | +}};  | 
 | 64 | +
  | 
 | 65 | +inline constexpr const char *{constant_prefix}_names[] = {{  | 
 | 66 | +	{icon_names_str}  | 
 | 67 | +}};  | 
 | 68 | +"""  | 
 | 69 | +        )  | 
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