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Input:
I have a scattered points in 3D (a few hundred vertices).
Output:
O1: I would like to build up a boundaries of body (convex hull is enough for me): so how to calculate and get triangles of boundaries (B on pictures) ?
O2: I would like to build a body from approximately equal volumes of tetrahedrons. (T)
Frankly speaking: all what I need is a 3D coordinates of four vertices of all tetrahedrons.
Would you be so kind to swing me to the right direction: how to achive it with your fantastic library ?
Thanks in advance,
Best Regards,
Péter
The text was updated successfully, but these errors were encountered:
Dear Ryan Schmidt,
First of all thanks for your help in advance.
Short story:
Input:
I have a scattered points in 3D (a few hundred vertices).
Output:
O1: I would like to build up a boundaries of body (convex hull is enough for me): so how to calculate and get triangles of boundaries (B on pictures) ?
O2: I would like to build a body from approximately equal volumes of tetrahedrons. (T)
Frankly speaking: all what I need is a 3D coordinates of four vertices of all tetrahedrons.
Would you be so kind to swing me to the right direction: how to achive it with your fantastic library ?
Thanks in advance,
Best Regards,
Péter
The text was updated successfully, but these errors were encountered: