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This feature will be for later once GameHost.V3 is half done.
Introduce Relative entities, which link an entity with another one based on a description. (eg: a character linked to a player)
This feature shouldn't be hardcoded into GameWorld code.
Entity Links should also be modified to work in the same way as Relative Entities (aka not be hard coded)
Relative Entities are not yet introduced, but non-hardcoded Linked Entities got included in GameHost.Simulation.V3:
// Add LinkedEntity featureworld.AddLinkedEntityModule();vara=world.CreateEntity();varb=world.CreateEntity();// Link B (child) to A (parent)world.SetLink(b,a,true);// Destroy A, which will destroy Bworld.DestroyEntity(a);
This feature will be for later once GameHost.V3 is half done.
Introduce Relative entities, which link an entity with another one based on a description. (eg: a character linked to a player)
This feature shouldn't be hardcoded into GameWorld code.
Entity Links should also be modified to work in the same way as Relative Entities (aka not be hard coded)
Example:
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