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.gitignore
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*GameClient/[Ll]ibrary/
*GameClient/[Tt]emp/
*GameClient/[Oo]bj/
*GameClient/[Bb]uild/
*GameClient/[Bb]uilds/
*GameClient/Assets/AssetStoreTools*
Godot/project/dotnet/
# Ignored folders
GitIgnore/
# Dependency folder except deps.json
dependencies/*
!dependencies/deps.json
# As I don't know how modules work in Github, I prefer to not put the files on my repository (for legal reasons)
# Github repository: https://github.com/Unity-Technologies/InputSystem
*com.unity.inputsystem/
Plugins/
# Visual Studio 2015 cache directory
/.vs/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.idea/
idea/
.consulo/
*.unityproj
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
[Gg]enerated/
[Pp]ackages/
logs/
log.json
# Unity3D generated meta files
*.pidb.meta
*.md.meta
# Unity3D Generated File On Crash Reports
sysinfo.txt
*.swp
*.*~
project.lock.json
.DS_Store
*.pyc
nupkg/
# Visual Studio Code
.vscode
# Rider
.idea
# Builds
*.apk
*.unitypackage
# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
Godot/build*/
bld/
[Bb]in/
[Oo]bj/
[Oo]ut/
msbuild.log
msbuild.err
msbuild.wrn
.vs/
#svn
.svn/
*.svn
#Paket dependency manager
.paket/
paket-files/