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249 lines (249 loc) · 4.87 KB
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fig:consoles
fig:evolution
fig:engine
fig:disillusion
fig:constellation
tab:tab-ethno
fig:heidegger
fig:bulb-diff
fig:turn-on
fig:ontographs
fig:design-square
fig:design-process
fig:alternative-view
fig:approach-rtd
fig:research-types
fig:coupling
fig:playgrounds
fig:playfulness
fig:cognition
fig:ludic
fig:futures-cone
fig:carpentry
fig:7toolbox
fig:four-fold
fig:digitalfour
fig:facebook
fig:iot-model
fig:complexity
fig:8toolbox
fig:rhetoric
fig:iterative-process
fig:iot-game
fig:iterations
fig:version1
tab:tab-version1
fig:1cards
tab:tab-version2
fig:2cards
fig:focus-process
fig:board-games
tab:tab-version8
fig:connectors
fig:characters
fig:prototyping
fig:later-iterations
tab:tab-version11
fig:3cards
fig:toolbox
fig:illusion
fig:quantum
fig:tarot-appropriated
fig:tarot-program
fig:bulb-example
tab:cards
fig:fiction
fig:hapi-fork
tab:tab-formation
fig:formation
fig:tiles
fig:avatars
fig:item-types
fig:risks
fig:privacy
fig:daemons
fig:connect
fig:risk-check
tab:tab-token
fig:resolve
fig:databox
fig:threat
tab:tab-arcana
tab:tab-chips
tab:tab-clouds
tab:tab-sensors
tab:tab-cables
Chapter1
a-starting-point
fish-out-of-water
surrounded-by-technology
of-pasts-and-presents
growing-up-around-play
from-tamagotchi-to-monopoly
playful-technology-in-shady-places
art-design-and-philosophy
designing-fictions
doing-a-phd
petras-iot-hub
human-centred-design-and-adoption-of-iot
research-statement
why-philosophy
who-is-this-thesis-for
in-closing
Chapter2
introduction
steppingstones-into-post-modern-humanities
transdisciplinary-design-research
crafting-trandisciplinary-assemblages
transcending-method-through-design
how-to-use-this-thesis
Chapter3
a-case-for-and-against-an-internet-of-things
defining-iot
interacting-with-iot
existing-among-the-mundane
simplicity-by-design
the-disillusionment-of-living-in-iot
the-betrayal-of-our-devices
gathering-future-technological-asbestos
approaching-an-alternative-perspective-for-design-in-iot
changing-perspectives
metaphorically-speaking
enchanted-experiences
a-faceless-shapeless-internet
conclusion
Chapter4
introduction-1
a-philosophical-interlude
understanding-things-on-and-not-on-the-internet
phenomenologically-speaking
origins-of-the-movement
a-brief-overview-of-phenomenology
thought-experiment-seeing-and-being-lightbulbs
towards-an-object-oriented-ontology
overmining-and-undermining
exit-human-experience
enter-the-transcendental-object
speculative-realism
object-oriented-ontology
concluding-on-a-post-anthropocentric-perspective-for-design
Chapter5
introduction-2
doing-design-research
defining-design
design-as-a-problem-solving-activity
design-as-a-process
defining-research
basic-applied-and-clinical-research
the-object-of-design
research-as-a-kind-of-design
wicked-problems
research-through-design
approaching-research-through-design
practice-based-research
ideology-or-methodology
conclusions
Chapter6
introduction-3
defining-play
what-is-play
playgrounds-for-play
design-and-playfulness
returning-to-playfulness
ludic-design
design-cognition
curiosity-driven-design
designing-curious-philosophical-artefacts
speculating-over-definitions
designing-the-mundane
carpentry
getting-your-hands-dirty-with-philosophy
a-combined-methodological-framework
conclusions-1
Chapter7
introduction-4
iot-as-a-spatial-phenomenon
the-division-of-space
insides-and-outsides
a-digital-configuration-of-space
reconfiguring-insides-and-outsides-as-heterotopia
how-are-heterotopias-formed
principles-of-heterotopia-in-action
crafting-a-model-for-a-philosophical-view-of-iot
discussion-and-conclusion
Chapter8
introduction-5
creating-a-foundation-for-approaching-game-design
modes-of-rhetoric
play-and-rhetoric
procedural-rhetoric
research-through-game-design
carpentering-the-internet-of-things-board-game
exploration-phase
iteration-1
playtesting-and-feedback
iterations-2-through-5
playtesting-and-feedback-1
discussion
reflection-phase
iterations-6-and-7
redux
iterations-8-through-10
playtests-and-feedback
iterations-11-through-14
playtests-and-feedback-1
discussion-1
wrapping-up
Chapter9
introduction-6
philosophical-foundations
the-perception-of-technology-and-post-phenomenology
human-technology-relations-as-perceptual-illusions
quantum-causation-for-iot
carpentering-the-supernatural-iot
designing-the-deck
scanning-the-stars-with-software
a-tarot-of-things
madame-bitsys-emporium
feedback
discussion-and-conclusion-1
Chapter10
the-living-internet-of-things
is-this-discussion-about-privacy-and-security-in-iot
going-beyond-human-centred-design
is-this-a-transhumanist-argument
the-mantra-of-playfulness
being-a-playful-philosopher-designer
in-closing-1
AppendixA
game-design-definitions-and-terminologies
AppendixB
the-internet-of-things-board-game-explored
backstory91
game-objective
setup
phases-of-play94
tiles
avatars
rolls
attack
random
decks
items
primary
secondary
tertiary
risks
privacy
daemons
connections
risk-check
tokens
resolve
delayed
rest
databox
threat-tracker
end
AppendixC
the-tarot-of-things-deck