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---
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name: macos-app-design
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description: Use when designing or building native macOS applications with SwiftUI or AppKit. Triggers on menu bar structure, keyboard shortcuts, multi-window behavior, Liquid Glass design system, macOS Tahoe/Sequoia, sidebar navigation, toolbar design, app icons, SF Symbols, or making an app feel like a "good Mac citizen."
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---
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# macOS App Design & Development
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Guide for designing and implementing native-feeling, "good Mac citizen" apps: fast, elegant, accessible, and deeply integrated with macOS workflows.
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## Two Rules That Beat Everything Else
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1. **Prefer system components and conventions** over bespoke UI—fastest path to "feels right on Mac"
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2. **If you customize bars, backgrounds, borders, or control chrome**: stop and justify it
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## Quick Reference: Mac Citizen Checklist
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| Area | Requirement |
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|------|-------------|
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| **Menu Bar** | Standard layout (App/File/Edit/View/Window/Help), ⌘, for Settings |
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| **Keyboard** | Every primary command reachable via keyboard, standard shortcuts work |
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| **Windows** | Resize fluidly, support multiple windows, respect fullscreen/minimize |
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| **Sidebars** | Top-level navigation, scannable items, content extends behind |
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| **Toolbars** | Group by function/frequency, demote secondary to "more" menu |
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| **Text** | Use system text components, standard editing behaviors |
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| **Accessibility** | VoiceOver labels, full keyboard navigation, Reduced Motion support |
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## Liquid Glass Quick Rules
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**Do:**
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- Use for navigation/controls layer (toolbars, sidebars, bars)
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- Let system components provide built-in behaviors
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**Don't:**
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- Apply to content layer (tables, lists, document content)
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- Stack "glass on glass"
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## App Archetypes
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Identify your app type first:
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- **Document-based**: Files as primary units (open/save/duplicate)
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- **Library + editor**: Sidebar lists items, detail in main area
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- **Utility**: Single window, optional menu bar
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- **Menu-bar app**: Lives in menu bar, minimal UI
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- **Pro tool**: Dense, power-user workflows
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## Deliverables Before Building
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1. **App archetype** identified
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2. **Information architecture** (sidebar structure, navigation, window model)
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3. **Command map** (menus + keyboard shortcuts for every major feature)
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4. **State + data model** (persistence, undo/redo, concurrency)
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5. **Accessibility plan** (VoiceOver, keyboard, contrast, reduce motion)
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## Full Reference
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For complete design system details, Icon Composer workflow, SF Symbols guidance, evaluation rubrics, and Definition of Done checklist:
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See: [references/macos-design-guide.md](references/macos-design-guide.md)
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## Common Mistakes
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| Mistake | Fix |
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|---------|-----|
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| Missing menu bar commands | Every feature in menus with keyboard shortcuts |
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| Settings outside App menu | Always ⌘, opening from App menu |
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| Custom text components | Use system text for Mac editing ecosystem |
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| Toolbar overload | Demote secondary actions, group by function |
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| Glass on content | Reserve Liquid Glass for navigation layer only |
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| Breaking standard shortcuts | Never override ⌘C, ⌘V, ⌘Z, etc. |
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| Single-window only | Support multiple windows when it benefits workflows |

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