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The SimulationManager in Unity uses a switch-case statement to direct program flow to the appropriate command that should be triggered by the given TCP message.
This should be replaced with a Dictionary<string, Action>, as it will be more efficient.
The SimulationManager in Unity uses a switch-case statement to direct program flow to the appropriate command that should be triggered by the given TCP message.
This should be replaced with a Dictionary<string, Action>, as it will be more efficient.