Open-source video rendering framework: write HTML, render video.
This repo ships 21 AI agent skills via vercel-labs/skills. Install them before writing compositions — they encode framework-specific patterns that generic docs don't cover.
npx skills add heygen-com/hyperframes # interactive picker
npx skills add heygen-com/hyperframes --all # install all 21 (skips picker)
npx skills add heygen-com/hyperframes --skill <name> # just one (bare name, no leading slash)/hyperframes is the entry skill — read it first. It's the capability map for the domain skills below AND the intent router for the creation workflows. The full README skills section mirrors this list; keep them in sync (see "Skill catalog maintenance" below).
/product-launch-video— a product URL (or a pre-written script / text brief in no-capture mode) → product launch / promo video, up to ~3 min (sweet spot ~30-90s)./website-to-video— a general website / URL → a video of the site (tour / showcase / social clip from captured screenshots + assets); for a product launch / promo, use/product-launch-video./faceless-explainer— arbitrary text, no URL and no website capture → faceless explainer, up to ~3 min (sweet spot ~30-90s); every visual is LLM-invented (typography / abstract graphics / diagram / data-viz)./pr-to-video— a GitHub PR (URL /owner/repo#N/ "this PR") → code-change explainer, up to ~3 min (changelog / feature reveal / fix / refactor). A PR link, not a product website./embedded-captions— an existing talking-head video (MP4) → the same footage with captions / subtitles added (verbatim rail + embedded climax, or pure-cinematic embed); the footage itself is untouched (no NLE-style editing)./talking-head-recut— an existing talking-head / interview / podcast video (MP4) → the same footage packaged with designed graphic overlays (kinetic titles, lower-thirds, data callouts, pull-quotes, side panels, PiP) synced to the transcript; the clip plays unchanged underneath, footage untouched. For plain captions/subtitles →/embedded-captions./motion-graphics— a short (typically under 10s) design-led motion graphic, motion-is-the-message, no narration: kinetic type, a stat / number count-up, a chart, a logo sting, a lower-third / overlay, or an animated tweet / headline / captured-page highlight; rendered to MP4 or a transparent overlay. Longer / narrated / custom →/general-video./music-to-video— a music track (audio file, or video to pull audio from) → beat-synced video (lyric / slideshow / kinetic promo). Music drives pacing; user-supplied images / videos are cut onto the same beat grid./slideshow— a presentation / pitch deck / interactive deck — discrete slides, fragment reveals, branching, hotspot navigation, presenter mode. Output is a navigable deck, not a rendered video./general-video— fallback for any other video creation (title card, longer brand / sizzle reel, multi-scene montage, static loop, custom composition); the original hyperframes flow — design → plan → layout → build → validate, any length./remotion-to-hyperframes— port an existing Remotion (React) composition to HyperFrames HTML. One-way migration, not creation.
Atomic capabilities the creation workflows compose against — pull one when you need that specific layer:
/hyperframes-core— the composition contract:data-*timing attributes,class="clip", tracks, sub-compositions, variables, framework-owned media playback, determinism rules. Read before writing composition HTML./hyperframes-animation— all animation knowledge: atomic motion rules, scene blueprints, transitions, runtime adapters (GSAP default, plus Lottie / Three.js / Anime.js / CSS / WAAPI / TypeGPU)./hyperframes-keyframes— seek-safe keyframe authoring across runtimes: GSAP timelines, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, text trails, cursor demos, 3D depth; plushyperframes keyframesdiagnostics for surfacing and verifying rendered motion./hyperframes-creative— non-animation creative direction:frame.md/design.mdhandling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns./hyperframes-media— audio + media: TTS voiceover, background music, sound effects, Whisper transcription, background removal, caption authoring (one sharedscripts/audio.mjsengine, multi-provider)./media-use— resolve any media need (BGM, SFX, image, icon) into a frozen local file + ledger record. One verb (resolve) over the HeyGen catalog with manifest tracking; keeps search noise on disk./hyperframes-cli— CLI dev loop:init,add,lint,validate,inspect,preview,render,publish,doctor,lambda(AWS Lambda cloud rendering)./hyperframes-registry— install and wire registry blocks and components into compositions viahyperframes add. Covers authoring a new block or component to contribute upstream./figma— import Figma assets, tokens, components, and storyboard sections → animatics (REST/CLI) plus Motion animations and shaders (MCP) into a composition.
When adding a new skill, or substantially renaming / repurposing an existing one, update all three agent-facing discoverability surfaces in lockstep:
- The skill list above (CLAUDE.md) AND the
## Skillssection inREADME.mdANDdocs/guides/skills.mdx(rendered at hyperframes.heygen.com/guides/skills). Out-of-date entries silently kill discovery. - If the skill changes the routing surface for "make a video" requests, also update the capability map and intent router in
skills/hyperframes/SKILL.md— that's the canonical router agents read first. - Mirror the Router / Creation workflows / Domain skills grouping across all three surfaces so a skill always lives in the same column.
- Skill count appears in the README and CLAUDE.md intro lines ("21 AI agent skills…") — update on add/remove. The
docs/guides/skills.mdxpage deliberately omits a count to avoid drift; keep it count-free.
The skill's own SKILL.md frontmatter description: is the source of truth for the one-line "use when" blurb; copy from there into the catalog rather than paraphrasing.
bun install # Install dependencies (NOT pnpm — do not create pnpm-lock.yaml)
bun run build # Build all packages
bun run test # Run all testsUses oxlint and oxfmt (not eslint, not prettier, not biome).
bunx oxlint <files> # Lint
bunx oxfmt <files> # Format
bunx oxfmt --check <files> # Check formatting (CI / pre-commit)Always lint and format changed files before committing. Lefthook pre-commit hooks enforce this automatically.
After creating or editing any .html composition:
npx hyperframes lint # Static HTML structure check
npx hyperframes validate # Runtime check (headless Chrome — catches JS errors, missing assets)Both must pass before previewing or considering work complete.
packages/
cli/ → hyperframes CLI (create, preview, lint, render)
core/ → Types, parsers, generators, linter, runtime, frame adapters
engine/ → Seekable page-to-video capture engine (Puppeteer + FFmpeg)
player/ → Embeddable <hyperframes-player> web component
producer/ → Full rendering pipeline (capture + encode + audio mix)
shader-transitions/ → WebGL shader transitions for compositions
studio/ → Browser-based composition editor UI
registry/
blocks/ → Installable sub-composition scenes (50+)
components/ → Installable effects and snippets
examples/ → Starter project templates
docs/ → Mintlify documentation site (hyperframes.heygen.com)
skills/ → AI agent skill definitions
- Package manager: bun (not pnpm, not npm for workspace operations)
- Commit format: Conventional commits (
feat:,fix:,docs:,refactor:,test:) - TypeScript: Avoid
anyandas Tassertions. Prefer type guards and narrowing. - Compositions: HTML files with
data-*attributes. Clips needclass="clip". GSAP timelines must be paused and registered onwindow.__timelines. - Frame Adapters: Animation runtimes plug in via the seek-by-frame adapter pattern. GSAP is the primary adapter.
- Deterministic rendering: No
Date.now(), no unseededMath.random(), no render-time network fetches.
- Docs: https://hyperframes.heygen.com/introduction
- Catalog (50+ blocks): https://hyperframes.heygen.com/catalog/blocks/data-chart