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Pixels bend toward
your cursor
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\n Move your mouse across this page. Every pixel is drawn through a WebGL shader that\n warps space toward your cursor position, like a magnet pulling iron filings beneath a\n thin rubber sheet.\n
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\n The distortion follows a Gaussian falloff — strong at close range, tapering smoothly\n to nothing. The text remains readable even under deformation.\n
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HTML-in-Canvas API + WebGL2 shader distortion
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⚡
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Real-time
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\n 60fps distortion on live DOM content via texElementImage2D\n
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🔌
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Native API
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\n No html2canvas. Browser's own rasterizer at full fidelity.\n
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🎨
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GPU Shaders
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\n Gaussian warp + chromatic aberration in one fragment shader pass.\n
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