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fonline-open-source is an open source implementation of the Fallout Online

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FOnline open source

This is an open source implementation of the Fallout Online. It was originally developed by Oleg Mareskin, Fodev and TeamX teams and released under GPL. This is a cleaned up and slightly refactored version of the original.

As far as I know, the original repository is no longer accessible, but I still have a copy of it, if anyone is interested.

Roadmap (from the original repository)

Here - means that the task is not started, ~ means that the task is half-finished, and means that the task is essentially done.

# Task State
1 Transitions from one map to another ~
2 Map of Den with all NPCs ~
3 NPC dialogues
4 Killable mobs on map
5 Combat system ~
6 In-game objects ~
7 Quests
8 Character creation
9 Music and sounds
10 Opening/Closing doors

Changelog

  • Fixed over 9000 compilation warnings and errors.
  • Extracted LZSS from client into a separate module.
  • Extracted ACMDecompressor from client into a separate module.
  • Extracted FileManager from client and server into a separate module.
  • Extracted logging methods into a FOnlineCommon module and made them UTF-8 friendly.
  • Added a new IniFile library and replaced Windows-specific .ini related calls.
  • Achieved server compilation on Linux.

How to build on Linux:

mkdir build
cmake ..
make

How to build on Windows:

Use cmake-gui or premake.

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