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CImageCapture.cpp
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#include "CImageCapture.h"
CImageCapture::CImageCapture()
{
m_nFileCounter = 0;
}
void CImageCapture::SnapShot(int ox,int oy, int wWidth, int wHeight, char* filename)
{
unsigned char *bmpBuffer = new unsigned char [wWidth*wHeight*3];
unsigned char temp;
long size,i = 0;
if (!bmpBuffer) return;
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(ox, oy, wWidth, wHeight, GL_RGB, GL_UNSIGNED_BYTE, bmpBuffer);
size = 3*wWidth*wHeight;
//convert to BGR format
while (i < size)
{
temp = bmpBuffer[i]; //grab blue
bmpBuffer[i] = bmpBuffer[i+2];//assign red to blue
bmpBuffer[i+2] = temp; //assign blue to red
i += 3; //skip to next blue byte
}
FILE *filePtr = fopen(filename, "wb");
if (!filePtr)
return;
BITMAPFILEHEADER bitmapFileHeader;
BITMAPINFOHEADER bitmapInfoHeader;
bitmapFileHeader.bfType = 0x4D42; //"BM"
bitmapFileHeader.bfSize = wWidth*wHeight*3;
bitmapFileHeader.bfReserved1 = 0;
bitmapFileHeader.bfReserved2 = 0;
bitmapFileHeader.bfOffBits =
sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER);
bitmapInfoHeader.biSize = sizeof(BITMAPINFOHEADER);
bitmapInfoHeader.biWidth = wWidth;
bitmapInfoHeader.biHeight = wHeight;
bitmapInfoHeader.biPlanes = 1;
bitmapInfoHeader.biBitCount = 24;
bitmapInfoHeader.biCompression = BI_RGB;
bitmapInfoHeader.biSizeImage = 0;
bitmapInfoHeader.biXPelsPerMeter = 0;
bitmapInfoHeader.biYPelsPerMeter = 0;
bitmapInfoHeader.biClrUsed = 0;
bitmapInfoHeader.biClrImportant = 0;
fwrite(&bitmapFileHeader, sizeof(BITMAPFILEHEADER), 1, filePtr);
fwrite(&bitmapInfoHeader, sizeof(BITMAPINFOHEADER), 1, filePtr);
fwrite(bmpBuffer, size, 1, filePtr);
fclose(filePtr);
delete []bmpBuffer;
}
void CImageCapture::StartCapture()
{
m_nFileCounter = 0;
m_bStartCapture = true;
printf("Start capturing...\n");
}
void CImageCapture::StopCapture()
{
m_bStartCapture = false;
printf("Stop capturing...\n");
}
void CImageCapture::Capturing()
{
char m_saveFileName[128];
GLint view[4];
if(!m_bStartCapture) return;
if(m_nFileCounter<MAX_IMAGE_SIZE)
{
if(m_nFileCounter<10)
sprintf(m_saveFileName,".\\images\\snap00%d.bmp",m_nFileCounter);
else if(m_nFileCounter>99)
sprintf(m_saveFileName,".\\images\\snap%d.bmp",m_nFileCounter);
else
sprintf(m_saveFileName,".\\images\\snap0%d.bmp",m_nFileCounter);
glGetIntegerv(GL_VIEWPORT,view);
SnapShot(view[0],view[1],view[2]-view[0],view[3]-view[0], m_saveFileName);
m_nFileCounter++;
}
else
{
m_bStartCapture = false;
printf("Stop capturing...\n");
}
}
CImageCapture::~CImageCapture()
{
//dtor
}