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index.js
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60 lines (51 loc) · 1.75 KB
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const fs = require('node:fs');
const path = require('node:path');
const { Client, Collection, GatewayIntentBits } = require('discord.js');
const { Music } = require('./player/music.js');
const { token } = require('./config/bot.json');
client = new Client({ intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildVoiceStates
] });
global.player = new Music(client, {
ytdlOptions: {
quality: 'highestaudio',
highWaterMark: 1 << 25,
}
})
.on('botDisconnect', (queue) => queue.metadata.channel.send(`👋 | Bye!`))
.on('trackEnd', (queue, track) => {
queue.metadata.channel.send(`Music **${track.title}** ended!`);
if (queue.tracks.length != 0) {
queue.play(queue.tracks.at(0));
return queue.metadata.channel.send(`Play next track **${queue.tracks.at(0)}**`)
} else {
return queue.metadata.channel.send('All the track plays are finished!');
}
})
client.commands = new Collection();
const commandsPath = path.join(__dirname, 'commands');
const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'));
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file);
const command = require(filePath);
client.commands.set(command.data.name, command);
}
client.once('ready', () => {
console.log(`Logged in as ${client.user.tag}!`);
});
/**
* @param {Interaction} interaction
*/
client.on('interactionCreate', async interaction => {
if (!interaction.isChatInputCommand()) return;
const command = client.commands.get(interaction.commandName);
if (!command) return;
try {
await command.execute(interaction);
} catch (error) {
console.error(error);
await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true });
}
});
client.login(token);