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I was not able to undo. I looked at the code and changed this:
diff --git a/tui_main.c b/tui_main.c
index d525d05..e671915 100644
--- a/tui_main.c
+++ b/tui_main.c
@@ -1854,10 +1854,7 @@ staticni void ged_input_cmd(Ged *a, Ged_input_cmd ev) {
case Ged_input_cmd_undo:
if (undo_history_count(&a->undo_hist) == 0)
break;
- if (a->is_playing)
- undo_history_apply(&a->undo_hist, &a->field, &a->tick_num);
- else
- undo_history_pop(&a->undo_hist, &a->field, &a->tick_num);
+ undo_history_pop(&a->undo_hist, &a->field, &a->tick_num);
ged_cursor_confine(&a->ged_cursor, a->field.height, a->field.width);
ged_update_internal_geometry(a);
ged_make_cursor_visible(a);
I am very confused why does undo restore the tick? And why is it disabled while playing?
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