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Currently only regular glb's are supported in worlds until we figure out how to support the gltf ktx, draco and meshopt loaders on the server.
Adding to the client is easy, but the server needs dedicated effort.
This is needed on the server because we run a full simulation with meshes, physics and raycasting etc.
The text was updated successfully, but these errors were encountered:
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Currently only regular glb's are supported in worlds until we figure out how to support the gltf ktx, draco and meshopt loaders on the server.
Adding to the client is easy, but the server needs dedicated effort.
This is needed on the server because we run a full simulation with meshes, physics and raycasting etc.
The text was updated successfully, but these errors were encountered: