Milestone 21: Centralize UI SFX configuration and add audio integrity tests, Part #10 #830
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PR #827 Summary: UI Navigation Focus SFX & Global UI Audio Integration
Author: @ikostan
Repository: ikostan/SkyLockAssault
Milestone: Milestone 21 – Implement Global UI SFX Layer & Decouple Settings
Labels: enhancement, good first issue, testing, menu, audio, refactoring, EPIC
What This PR Does
This PR centralizes sound effect (SFX) asset path configuration and strengthens testing for global UI audio features in the Godot-based SkyLockAssault project. It lays groundwork for consistent UI navigation sounds (focus, accept, cancel, etc.) by reducing duplication and improving maintainability.
Key Changes by File
scripts/resources/audio_constants.gd:SFX_DIR_PATHas the single source of truth for all SFX assets.UI_NAV_SOUND_PATH.scripts/managers/audio_manager.gd:play_sfx()to use the centralizedAudioConstants.SFX_DIR_PATH.test/gut/test_audio_constants_discoverability.gd(new):BUS_CONFIGstructure.SFX_ASSET_MAPandUI_SFXreferential integrity..uidfile.AI & Bot Support
Relation to Broader Work
globals.gd, and legacy cleanup.Testing & Status
This is a solid refactoring step toward a cleaner, more maintainable audio system for UI interactions across the game.
Developer Changelog
AudioStreamPlayerinstances during playback and diagnostics.AudioStreams, fallback routing is exercised, and freed-player scenarios are tested end-to-end.Player-Facing Impact
Reviewer's Guide
Centralizes UI SFX configuration and input handling into shared managers/constants, hardens pooled audio playback, and adds regression/integrity tests to validate menu navigation and device-toggle audio behavior end-to-end.
File-Level Changes
scripts/core/globals.gdscripts/managers/ui_manager.gdtest/gut/test_globals_input_guards.gdtest/gut/test_nav_escape_sfx.gdtest/gut/test_audio_integration.gdtest/gut/test_audio_sfx_centralization.gdscripts/resources/audio_constants.gdscripts/managers/audio_manager.gdscripts/ui/menus/key_mapping.gdscripts/managers/audio_manager.gdtest/gut/test_audio_constants_discoverability.gdtest/gut/test_audio_constants_discoverability.gd.uidtest/gut/test_all_menus_navigation_regression.gdtest/gut/test_device_toggle_audio_regression.gdtest/gut/test_key_mapping_load_regression.gdtest/gut/test_all_menus_navigation_regression.gd.uidtest/gut/test_device_toggle_audio_regression.gd.uidtest/gut/test_key_mapping_load_regression.gd.uidscripts/ui/menus/key_mapping.gdtest/gut/test_device_toggle_audio_regression.gdtest/gut/test_key_mapping_load_regression.gdfiles/docs/milestones/21/Part_10_Centralize_UI_SFX_configuration_&_add_audio_integrity_tests.mdAssessment against linked issues
Possibly linked issues
Bots/AI Contributions Summary for PR #827
This PR received significant support from AI-powered code review and automation bots that provided summaries, feedback, reviews, and testing prompts.
AI / Bot Contributors
UI_NAV_SOUND_PATHreplacement and discoverability). Offered commands for further interactions like@sourcery-ai reviewor@sourcery-ai summary.d6b9071...0155c0c). Provided a PR Report Card with grades for Security, Reliability, Complexity, and Hygiene, plus inline issue comments.(No visible contributions from
@dependabotor similar dependency bots in this PR.)@ikostan Contributions (Human Maintainer)
@ikostan is the sole human author and primary contributor:
SFX_DIR_PATH) inscripts/resources/audio_constants.gd.scripts/managers/audio_manager.gd.test/gut/test_audio_constants_discoverability.gd) validating constants, asset maps, bus configs, and referential integrity.These bot contributions helped refine the code quality, documentation, and test coverage while @ikostan handled the architectural implementation.
This discussion was created from the release Milestone 21: Centralize UI SFX configuration and add audio integrity tests, Part #10.
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