Description:
Convert fuel-related hard-coded values in player.gd (e.g., max_fuel=100.0, consumption_rate) to a Godot Resource for easier modularity and balancing.
Why is this useful?
- Learning Godot: Demonstrates Resource usage for configurable data.
- Extensibility: Simplifies tweaking values without code changes.
- Balancing: Enables runtime or editor-based adjustments.
Proposed Implementation:
- Create
FuelConfig.tres with fields: max_fuel (100.0), consumption_rate (1.0), thresholds (90/50/30/15%).
Load resource in Player.gd _ready(): var fuel_config = load("res://resources/FuelConfig.tres").
The FuelConfig concept was intentionally merged into GameSettingsResource to prevent code fragmentation and simplify the save/load architecture.
- Replace hard-coded values with
fuel_config.max_fuel, etc.
- Update logic to emit signals on changes.
Additional Context:
Aligns with signal enhancements; supports future power-ups.
Description:
Convert fuel-related hard-coded values in
player.gd(e.g., max_fuel=100.0, consumption_rate) to a Godot Resource for easier modularity and balancing.Why is this useful?
Proposed Implementation:
FuelConfig.treswith fields: max_fuel (100.0), consumption_rate (1.0), thresholds (90/50/30/15%).Load resource inPlayer.gd_ready():var fuel_config = load("res://resources/FuelConfig.tres").The FuelConfig concept was intentionally merged into GameSettingsResource to prevent code fragmentation and simplify the save/load architecture.
fuel_config.max_fuel, etc.Additional Context:
Aligns with signal enhancements; supports future power-ups.