Skip to content

Espionage #25

@ghost

Description

Design and implement covert information gathering. Espionage should first and foremost allow for seeing information about other players that would otherwise require closer sensor coverage (like fleet positions) or fleet presence (like colony population and infrastructure)

  • Design the mechanic
  • Update design document
  • Espionage info sheet
  • Infiltrator dispatch
  • Infiltration rolls and effect
  • Counterespionage rolls
  • Surveillance
  • More operations?

Metadata

Metadata

Assignees

Labels

Type

No type

Projects

No projects

Relationships

None yet

Development

No branches or pull requests

Issue actions