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The reason WebGL.md says it's not officially supported is because we haven't fully tested or committed to maintaining WebGL compatibility yet. Some things might work, but there are known limitations and it's not something we're prioritising right now.
No firm timeline for official support at this stage, but we appreciate the interest and are keeping an eye on it. We're also happy to review PRs if you're exploring WebGL support yourself!
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nattb8 commentedon Jun 18, 2025
The reason
WebGL.md
says it's not officially supported is because we haven't fully tested or committed to maintaining WebGL compatibility yet. Some things might work, but there are known limitations and it's not something we're prioritising right now.No firm timeline for official support at this stage, but we appreciate the interest and are keeping an eye on it. We're also happy to review PRs if you're exploring WebGL support yourself!
Kavan-pedalsup commentedon Jun 20, 2025
Noted!
Thanks for your time and support!