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Releases: inkle/ink-unity-integration

0.9.15 is out!

08 Oct 16:26
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Big updates here; the compiler has been completely overhauled, allowing you to compile ink as part of your game. We've also updated the Ink Player Window, making debugging far easier than before.

0.9.1 is out!

26 Jul 12:41
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Turns off the compiler DLL by default, which was preventing users from building (oops).
Some minor improvements to the library validation system.

0.9.0 is out!

21 Jun 11:11
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Updates to the latest ink.
This version will be mirrored on the Unity Asset Store when it's approved.

If you like the plugin, please leave us a review on the store!

0.8.3 is out!

03 Jan 11:15
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Updates to the latest ink.
This version will be mirrored on the Unity Asset Store when it's approved.

0.8.1 is out!

25 Apr 19:54
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This adds support for ink 0.8.1, and adds some minor stability improvements.

0.7.6 is out!

12 Feb 11:04
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This adds support for Unity 2017 and tentative Linux support.

0.7.5 is out!

06 Dec 17:00
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As well as updating ink, this release also adds the option to delay ink compilation while in play mode (enabled by default), and allows running functions from the player window. Also integrates the new ink profiler to the player window.

Version 0.3.4

06 May 14:55
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NOTE: Future releases will only be uploaded to https://github.com/inkle/ink/releases! Go there for the latest version!

First release

12 Apr 15:19
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First release of the ink-unity integration tools. Download the .unitypackage file to get started!