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The EFSM model implemented in MBT supports the definition of fire and death for a Lab Recruit model. An example is given in class ButtonDoors1FireWithDeath. We would like to add the possibility to the user to add a random number of fire objects in the Lab Recruits random EFSM generator.
The fire should be placed in a corridor before a door, to force the agent to pass through it before going to the door.
The text was updated successfully, but these errors were encountered:
The EFSM model implemented in MBT supports the definition of fire and death for a Lab Recruit model. An example is given in class ButtonDoors1FireWithDeath. We would like to add the possibility to the user to add a random number of fire objects in the Lab Recruits random EFSM generator.
The fire should be placed in a corridor before a door, to force the agent to pass through it before going to the door.
The text was updated successfully, but these errors were encountered: