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| 1 | +/* |
| 2 | + * Copyright (c) 2009-2023 jMonkeyEngine |
| 3 | + * All rights reserved. |
| 4 | + * |
| 5 | + * Redistribution and use in source and binary forms, with or without |
| 6 | + * modification, are permitted provided that the following conditions are |
| 7 | + * met: |
| 8 | + * |
| 9 | + * * Redistributions of source code must retain the above copyright |
| 10 | + * notice, this list of conditions and the following disclaimer. |
| 11 | + * |
| 12 | + * * Redistributions in binary form must reproduce the above copyright |
| 13 | + * notice, this list of conditions and the following disclaimer in the |
| 14 | + * documentation and/or other materials provided with the distribution. |
| 15 | + * |
| 16 | + * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| 17 | + * may be used to endorse or promote products derived from this software |
| 18 | + * without specific prior written permission. |
| 19 | + * |
| 20 | + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 21 | + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| 22 | + * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 23 | + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 24 | + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 25 | + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 26 | + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 27 | + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| 28 | + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| 29 | + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| 30 | + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 31 | + */ |
| 32 | + |
| 33 | +package jme3test.scene.instancing; |
| 34 | + |
| 35 | +import com.jme3.app.SimpleApplication; |
| 36 | +import com.jme3.light.DirectionalLight; |
| 37 | +import com.jme3.material.Material; |
| 38 | +import com.jme3.math.Vector3f; |
| 39 | +import com.jme3.post.FilterPostProcessor; |
| 40 | +import com.jme3.scene.Geometry; |
| 41 | +import com.jme3.scene.instancing.InstancedNode; |
| 42 | +import com.jme3.scene.shape.Box; |
| 43 | +import com.jme3.water.WaterFilter; |
| 44 | + |
| 45 | +/** |
| 46 | + * A test case for using instancing with shadow filter. This is a test case |
| 47 | + * for issue 2007 (Instanced objects are culled when using the WaterFilter). |
| 48 | + * |
| 49 | + * If test succeeds, all the boxes in the camera frustum will be rendered. If |
| 50 | + * test fails, some of the boxes that are in the camera frustum will be culled. |
| 51 | + * |
| 52 | + * @author Ali-RS |
| 53 | + */ |
| 54 | +public class TestInstancingWithWaterFilter extends SimpleApplication { |
| 55 | + public static void main(String[] args) { |
| 56 | + TestInstancingWithWaterFilter test = new TestInstancingWithWaterFilter(); |
| 57 | + test.start(); |
| 58 | + } |
| 59 | + |
| 60 | + @Override |
| 61 | + public void simpleInitApp() { |
| 62 | + flyCam.setMoveSpeed(10); |
| 63 | + |
| 64 | + DirectionalLight light = new DirectionalLight(); |
| 65 | + light.setDirection(new Vector3f(-1, -1, -1)); |
| 66 | + rootNode.addLight(light); |
| 67 | + |
| 68 | + Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); |
| 69 | + mat.setBoolean("UseInstancing", true); |
| 70 | + |
| 71 | + Box mesh = new Box(0.5f, 0.5f, 0.5f); |
| 72 | + |
| 73 | + InstancedNode instanceNode = new InstancedNode("TestInstancedNode"); |
| 74 | + //instanceNode.setCullHint(Spatial.CullHint.Never); |
| 75 | + rootNode.attachChild(instanceNode); |
| 76 | + |
| 77 | + for (int i = 0; i < 200; i++) { |
| 78 | + Geometry obj = new Geometry("TestBox" + i, mesh); |
| 79 | + obj.setMaterial(mat); |
| 80 | + obj.setLocalTranslation(i, i, 0); |
| 81 | + instanceNode.attachChild(obj); |
| 82 | + } |
| 83 | + instanceNode.instance(); |
| 84 | + |
| 85 | + FilterPostProcessor fpp = new FilterPostProcessor(assetManager); |
| 86 | + WaterFilter waterFilter = new WaterFilter(rootNode, light.getDirection()); |
| 87 | + fpp.addFilter(waterFilter); |
| 88 | + viewPort.addProcessor(fpp); |
| 89 | + } |
| 90 | +} |
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