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Well, I don't think it's going to work. The SDK would not find the texture, and the texture, called "dirt.jpg" and actually selected from assets/Textures in the Project is named 'image0.jpg' in the gltf.
I've changed my mind. The SDK even tries to make it work. But I haven't been able to decipher the code to find out why it doesn't (or rather why it should work)
Key methods are:
MaterialPropertyEditor:setAsText
EditableMaterialFile:checkPackedTextureProps
https://hub.jmonkeyengine.org/t/error-importing-assets-gltf/46716
Repro steps:
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