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Added inclusion of noise
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shape.h

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@@ -8,6 +8,7 @@
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtc/constants.hpp>
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#include <glm/gtc/noise.hpp>
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#ifndef BAD_GL_VALUE
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#define BAD_GL_VALUE (GLuint(-1))

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