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Extract bevy-ai-toolkit as standalone crate for crates.io #4

@jbdevprimary

Description

@jbdevprimary

Summary

Extract the game-ai crate as a standalone, reusable library for crates.io publication.

Current Functionality (~4,400 LOC)

The crate provides production-ready AI systems:

  • State Machines: FSM implementation with transition rules
  • Behavior Trees: Complete BT implementation with sequences, selectors, decorators
  • Utility AI: Score-based decision making with action evaluation
  • Decision Making: Goal-oriented action planning
  • Targeting: Target acquisition, prediction, line of sight
  • Cult Profiles: Psychological state modeling

Proposed Crate Name

bevy-ai-toolkit

Tasks

  1. Create new repository rust-bevy-ai in jbcom org
  2. Extract crate with full documentation
  3. Make Bevy version configurable via features
  4. Add examples for each AI system
  5. Write comprehensive README
  6. Publish to crates.io

Crates.io Metadata

[package]
name = "bevy-ai-toolkit"
description = "AI toolkit for Bevy - state machines, behavior trees, utility AI"
keywords = ["bevy", "gamedev", "ai", "state-machine", "behavior-tree"]
categories = ["game-development", "algorithms"]

Portfolio Value

This crate demonstrates:

  • Deep game AI knowledge
  • Bevy engine expertise
  • Production-quality Rust patterns

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