Summary
Extract the game-ai crate as a standalone, reusable library for crates.io publication.
Current Functionality (~4,400 LOC)
The crate provides production-ready AI systems:
State Machines : FSM implementation with transition rules
Behavior Trees : Complete BT implementation with sequences, selectors, decorators
Utility AI : Score-based decision making with action evaluation
Decision Making : Goal-oriented action planning
Targeting : Target acquisition, prediction, line of sight
Cult Profiles : Psychological state modeling
Proposed Crate Name
bevy-ai-toolkit
Tasks
Create new repository rust-bevy-ai in jbcom org
Extract crate with full documentation
Make Bevy version configurable via features
Add examples for each AI system
Write comprehensive README
Publish to crates.io
Crates.io Metadata
[package ]
name = " bevy-ai-toolkit"
description = " AI toolkit for Bevy - state machines, behavior trees, utility AI"
keywords = [" bevy" , " gamedev" , " ai" , " state-machine" , " behavior-tree" ]
categories = [" game-development" , " algorithms" ]
Portfolio Value
This crate demonstrates:
Deep game AI knowledge
Bevy engine expertise
Production-quality Rust patterns
Summary
Extract the
game-aicrate as a standalone, reusable library for crates.io publication.Current Functionality (~4,400 LOC)
The crate provides production-ready AI systems:
Proposed Crate Name
bevy-ai-toolkitTasks
rust-bevy-aiin jbcom orgCrates.io Metadata
Portfolio Value
This crate demonstrates: