## Summary Extract the `game-combat` crate as a standalone library for crates.io. ## Current Functionality (~1,500 LOC) - Damage calculation systems - Effect stacking and management - XP and leveling systems - Combat state management - Physics integration with Rapier3D - Visual effects for combat ## Proposed Crate Name `bevy-combat` ## Tasks 1. [ ] Create new repository `rust-bevy-combat` in jbcom org 2. [ ] Extract crate with documentation 3. [ ] Make physics optional via features 4. [ ] Add examples 5. [ ] Publish to crates.io ## Crates.io Metadata ```toml [package] name = "bevy-combat" description = "Combat systems for Bevy games - damage, effects, XP, physics" keywords = ["bevy", "gamedev", "combat", "rpg", "rts"] categories = ["game-development"] ```
Summary
Extract the
game-combatcrate as a standalone library for crates.io.Current Functionality (~1,500 LOC)
Proposed Crate Name
bevy-combatTasks
rust-bevy-combatin jbcom orgCrates.io Metadata