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act1.cpp
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act1.cpp
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#include "stdafx.h"
#include "act1.h"
#include "act2.h"
#include "act4.h"
#include "parser.h"
#include <sstream>
#include "funcs.h"
#include "rooms.h"
#include "makstr.h"
#include "objfns.h"
#include "util.h"
#include "melee.h"
#include "zstring.h"
#include "object.h"
#include "rooms.h"
#include "adv.h"
#include "cevent.h"
#include "memq.h"
namespace
{
// Number of times the player has said "Hello, Sailor"
int hs = 0;
using namespace std::string_view_literals;
constexpr std::array candle_ticks{ 20, 10, 5, 0 };
constexpr auto cdimmer = "The candles grow shorter."sv;
constexpr std::array candle_tells{ cdimmer, cdimmer, "The candles are very short."sv };
constexpr std::array lamp_ticks{ 50, 30, 20, 10, 4, 0 };
constexpr auto dimmer = "The lamp appears to be getting dimmer."sv;
constexpr std::array lamp_tells{ dimmer, dimmer, dimmer, dimmer, "The lamp is dying."sv };
template <typename CountIter, typename DescIter>
void light_int(const ObjectP &obj, const CEventP &cev, CountIter tick, DescIter tell_start)
{
const OlintP &foo = obj->olint();
int cnt, tim;
foo->val(cnt = (foo->val() + 1));
clock_int(cev, tim = *(tick + size_t(cnt) - 1));
if (tim == 0)
{
if (!obj->oroom() || obj->oroom() == here)
{
::tell("I hope you have more light than from a ", 1, obj->odesc2(), ".");
}
trz(obj, Bits::lightbit, Bits::onbit );
}
else if (!obj->oroom() || obj->oroom() == here)
{
::tell(*(tell_start + size_t(cnt) - 1));
}
}
}
int water_level = 0;
bool robber::operator()(const HackP &hack) const
{
RoomP rm = hack->hroom();
bool seenq = rtrnn(rm, RoomBit::rseenbit);
auto &win = player();
RoomP wroom = ::here;
auto &hobj = hack->hobj();
auto &still = sfind_obj("STILL");
RoomP hereq;
auto hh = hack->hobjs_ob();
auto &treas = sfind_room("TREAS");
bool litq;
bool deadq = flags[FlagId::dead_flag];
bool once = false;
while (1)
{
if (hereq = hobj->oroom())
{
rm = hereq;
}
ObjList objt = hh;
if (rm == treas && rm != wroom)
{
if (hereq)
{
if (still->oroom() == treas)
{
snarf_object(hobj, still);
}
remove_object(hobj);
for (auto& x : rm->robjs())
{
tro(x, Bits::ovison);
}
hereq.reset();
}
auto &egg = sfind_obj("EGG");
ObjList hhdup = hh;
for (ObjectP x : hhdup)
{
if (x->otval() > 0)
{
hack->hobjs(splice_out_in_place(x, hh));
insert_object(x, rm);
if (x == egg)
{
flags[FlagId::egg_solve] = true;
tro(x, Bits::openbit);
}
}
}
}
else if (rm == wroom && !rtrnn(rm, RoomBit::rlightbit))
{
litq = lit(rm);
if (!deadq && rm == treas)
{
// Do nothing
}
else if (!hack->hflag())
{
if (!deadq && !hereq && prob(30))
{
if (still->ocan() == hobj)
{
insert_object(hobj, rm);
tell("Someone carrying a large bag is casually leaning against one of the\n"
"walls here. He does not speak, but it is clear from his aspect that\n"
"the bag will be taken only over his dead body.", long_tell1);
hack->hflag(true);
return true;
}
}
else
{
bool done = false;
if (hereq &&
trnn(hobj, Bits::fightbit))
{
if (!winning(hobj, win))
{
tell("Your opponent, determining discretion to be the better part of\n"
"valor, decides to terminate this little contretemps. With a rueful\n"
"nod of his head, he steps backward into the gloom and disappears.", long_tell1);
remove_object(hobj);
trz(hobj, Bits::fightbit);
snarf_object(hobj, still);
return true;
}
done = prob(90);
}
if (!done && hereq && prob(30))
{
tell("The holder of the large bag just left, looking disgusted.\n"
"Fortunately, he took nothing.");
remove_object(hobj);
snarf_object(hobj, still);
return true;
}
else if (prob(70))
{
return true;
}
else if (!deadq)
{
if (memq(still, hack->hobjs_ob()))
{
hack->hobjs(splice_out(still, hack->hobjs_ob()));
hobj->ocontents().push_back(still);
still->ocan(hobj);
}
hack->hobjs(hh = rob_room(rm, hh, 100));
hack->hobjs(hh = rob_adv(win, hh));
hack->hflag(true);
if (objt != hh && !hereq)
{
tell("A seedy-looking individual with a large bag just wandered through\n"
"the room. On the way through, he quietly abstracted all valuables\n"
"from the room and from your possession, mumbling something about\n"
"\"Doing unto others before...\"", long_tell1);
}
else if (hereq)
{
snarf_object(hobj, still);
if (objt != hh)
{
tell("The other occupant just left, still carrying his large bag. You may\n"
"not have noticed that he robbed you blind first.");
}
else
{
tell("The other occupant (he of the large bag), finding nothing of value,\n"
"left disgusted.");
}
remove_object(hobj);
hereq = nullptr;
}
else
{
tell("A 'lean and hungry' gentleman just wandered through, carrying a\n"
"large bag. Finding nothing of value, he left disgruntled.");
}
}
}
}
else
{
if (hereq)
{
if (prob(30))
{
hack->hobjs(hh = rob_room(rm, hh, 100));
hack->hobjs(hh = rob_adv(win, hh));
if (memq(sfind_obj("ROPE"), hh))
{
flags[FlagId::dome_flag] = false;
}
if (objt == hh)
{
tell("The other occupant (he of the large bag), finding nothing of value,\n"
"left disgusted.");
}
else
{
tell("The other occupant just left, still carrying his large bag. You may\n"
"not have noticed that he robbed you blind first.");
}
remove_object(hobj);
hereq = nullptr;
snarf_object(hobj, still);
}
else
{
return true;
}
}
}
if (!lit(rm) && litq && win->aroom() == rm)
{
tell("The thief seems to have left you in the dark.");
}
}
else if (memq(hobj, rm->robjs()) && snarf_object(hobj, still) && remove_object(hobj) && (hereq = nullptr))
{
}
else if (still->oroom() == rm && snarf_object(hobj, still) && false)
{
}
else if (seenq) // Hack the adventurer's belongings.
{
hack->hobjs(hh = rob_room(rm, hh, 75));
if (rm->rdesc2() == smazedesc && wroom->rdesc2() == smazedesc)
{
for (ObjectP x : rm->robjs())
{
if (trnn(x, Bits::takebit) && trnn(x, Bits::ovison) && prob(40))
{
tell("You hear, off in the distance, someone saying \"My, I wonder what\n"
"this fine " + x->odesc2() + " is doing here.\"", 3);
tell("", 1);
if (prob(60, 80))
{
remove_object(x);
tro(x, Bits::touchbit);
hh.push_front(x);
hack->hobjs(hh);
break;
}
}
}
}
else
{
for (ObjectP x : rm->robjs())
{
if (x->otval() == 0 && trnn(x, Bits::takebit) && trnn(x, Bits::ovison) && prob(20, 40))
{
remove_object(x);
tro(x, Bits::touchbit);
hh.push_front(x);
hack->hobjs(hh);
if (rm == wroom)
{
tell("You suddenly notice that the ", 1, x->odesc2(), " vanished.");
}
break;
}
}
if (memq(sfind_obj("ROPE"), hh))
{
flags[FlagId::dome_flag] = false;
}
}
}
if (once = !once)
{
RoomList rooms = hack->hrooms();
while (1)
{
rm = rooms.front();
rooms.pop_front();
if (empty(rooms))
{
rooms = ::rooms();
}
if (rtrnn(rm, RoomBit::rsacredbit) || rtrnn(rm, RoomBit::rendgame) || !rtrnn(rm, RoomBit::rlandbit))
continue;
// Convenient function to be able to jump to where the thief will be.
//std::cerr << "Next room: " << rooms.front()->rid() << std::endl;
hack->hroom(rm);
hack->hflag(false);
hack->hrooms() = rooms;
seenq = rtrnn(rm, RoomBit::rseenbit);
#if _DEBUG
#if 0
std::cerr << "Thief is in " << rm->rdesc2();
if (!rooms.empty())
{
std::cerr << " next: " << rooms.front()->rid();
}
std::cerr << std::endl;
#endif
#endif
break;
}
continue;
}
break;
}
if (rm != treas)
{
ObjList hh_temp = hh; // Need this since hh can change in the loop.
for (ObjectP x : hh_temp)
{
if (x->otval() == 0 && prob(30, 70))
{
hack->hobjs(splice_out_in_place(x, hh));
insert_object(x, rm);
if (rm == wroom)
{
tell("The robber, rummaging through his bag, dropped a few items he found\n"
"valueless.");
}
}
}
}
return true;
}
bool infested(const RoomP& r)
{
const ObjList& villains = ::villains;
const HackP& dem = get_demon("THIEF");
return flags[FlagId::end_game_flag] && eg_infested(r) ||
r == dem->hroom() && dem->haction() ||
[&villains, &r]() -> bool
{
return std::find_if(villains.begin(), villains.end(), [&r](const ObjectP& v)
{
return r == v->oroom();
}) != villains.end();
}();
}
bool infested(const ExitType& ex)
{
return std::visit(overload{
[&](const CExitPtr& cep) { return infested(cep->cxroom()); },
[&](const DoorExitPtr& dep) { return infested(get_door_room(here, dep)); },
[&](const std::string& sp) { return infested(find_room(sp)); },
[](auto p) { return false; }
}, ex);
}
bool sword_glow::operator()(const HackP &dem) const
{
auto &sw = dem->hobj();
int g = sw->otval();
int ng = 0;
if (!sw->oroom() && !sw->ocan() && memq(sw, player()->aobjs()))
{
if (infested(here))
{
ng = 2;
}
else
{
bool found = false;
for (const Ex &e : here->rexits())
{
// Check if a villain is through any exit.
const ExitType &ex = std::get<1>(e);
if (infested(ex))
{
found = true;
break;
}
}
if (found)
ng = 1;
}
if (ng != g)
{
const char* tells[] =
{
"Your sword is no longer glowing.",
"Your sword is glowing with a faint blue glow.",
"Your sword has begun to glow very brightly."
};
_ASSERT(ng >= 0 && ng <= 2);
tell(tells[ng]);
}
sw->otval(ng);
}
else
{
dem->haction(nullptr);
}
return false;
}
bool sinbad::operator()() const
{
auto &c = sfind_obj("CYCLO");
if (here == sfind_room("CYCLO") &&
memq(c, here->robjs()))
{
flags[FlagId::cyclops_flag] = true;
flags[FlagId::magic_flag] = true;
trz(c, Bits::fightbit);
remove_object(c);
return tell("The cyclops, hearing the name of his father's deadly nemesis, flees the room\n"
"by knocking down the wall on the north of the room."sv);
}
else
return tell("Wasn't he a sailor?"sv);
}
bool advent::operator()() const
{
return tell("A hollow voice says 'Cretin.'");
}
bool pour_on::operator()() const
{
ObjectP prso = ::prso();
if (prso == sfind_obj("WATER"))
{
if (object_action())
{
}
else if (ObjectP prsi = ::prsi(); prsi->ocan() == sfind_obj("RECEP"))
{
tell("The water enters but cannot stop the ", 1, prsi->odesc2(), " from burning.");
}
else if (flaming(prsi))
{
remove_object(prso);
if (prsi == sfind_obj("TORCH"))
{
tell("The water evaporates before it gets close.");
}
else
{
tell("The ", 1, prsi->odesc2(), " is extinguished.");
}
}
else
{
tell("The water spills over the ", 1, prsi->odesc2(), " and to the floor where it evaporates.");
remove_object(prso);
}
}
else
{
tell("You can't pour that on anything.");
}
return true;
}
bool prayer::operator()() const
{
if (here == sfind_room("TEMP2") && goto_(sfind_room("FORE1")))
{
room_desc()();
}
else
{
tell("If you pray enough, your prayers may be answered.");
}
return true;
}
bool pumper::operator()() const
{
bool rv = true;
const ObjectP &p = sfind_obj("PUMP");
const AdvP &winner = *::winner;
if (in_room(p) || memq(p, winner->aobjs()))
{
prsvec[2] = sfind_obj("PUMP");
prsvec[0] = find_verb("INFLA");
rv = inflater()();
}
else
{
tell("I really don't see how.");
}
return rv;
}
bool pusher::operator()() const
{
if (!object_action())
{
hack_hack(prso(), "Pushing the ");
}
return true;
}
bool alarm_::operator()() const
{
bool rv;
ObjectP prso = ::prso();
if (trnn(prso, Bits::sleepbit))
{
rv = object_action();
}
else
{
rv = tell("The ", 1, prso->odesc2(), " isn't sleeping.");
}
return rv;
}
bool attacker::operator()() const
{
return killer()("attack");
}
bool treas::operator()() const
{
if (verbq("TREAS") &&
here == sfind_room("TEMP1"))
{
goto_(sfind_room("TREAS"));
room_info()();
}
else if (verbq("TEMPL") &&
here == sfind_room("TREAS"))
{
goto_(sfind_room("TEMP1"));
room_info()();
}
else
{
tell("Nothing happens.");
}
return true;
}
bool killer::operator()(std::string_view str) const
{
ObjectP prsoo;
if (object_action())
{
}
else if (empty(prsoo = prso()))
{
tell("There is nothing here to ", 1, str, ".");
}
else if (!trnn(prsoo, Bits::villain))
{
if (trnn(prsoo, Bits::vicbit))
{
}
else
{
tell("I've known strange people, but fighting a ", 1, prsoo->odesc2(), "?");
}
}
else if (ObjectP prsio = prsi(); empty(prsio))
{
tell("Trying to ", 0, str);
tell(" a ", 1, prsoo->odesc2(), " with your bare hands is suicidal.");
}
else if (!trnn(prsio, Bits::weaponbit))
{
tell("Trying to ", 1, str, " a ", prsoo->odesc2(), " with a ", prsio->odesc2(), " is suicidal.");
}
else
{
blow(player(), prsoo, prsi()->ofmsgs(), true, std::optional<int>());
}
return true;
}
bool repent::operator()() const
{
return tell("It could very well be too late!");
}
bool skipper::operator()() const
{
return tell(pick_one(wheeeee));
}
bool squeezer::operator()() const
{
if (object_action())
{
}
else if (ObjectP prso = ::prso(); trnn(prso, Bits::villain))
{
tell("The ", 1, prso->odesc2(), " does not understand this.");
}
else
tell("How singularly useless.");
return true;
}
bool swinger::operator()() const
{
return perform(attacker(), find_verb("ATTAC"), prsi(), prso());
}
bool thief_in_treasure(const ObjectP &hobj)
{
if (length(here->robjs()) != 2)
{
tell("The thief gestures mysteriously, and the treasures in the room\n"
"suddenly vanish."sv);
const ObjectP& chali = sfind_obj("CHALI");
for (const ObjectP &x : here->robjs())
{
if (x != chali && x != hobj)
{
trz(x, Bits::ovison);
}
}
}
return true;
}
bool tie::operator()() const
{
ObjectP prso = ::prso();
if (trnn(prso, Bits::tiebit))
{
ObjectP prsi = ::prsi();
if (object_action())
{
}
else if (prsi == sfind_obj("#####"))
{
tell("You can't tie the rope to yourself.");
}
else
{
tell("You can't tie the ", 1, prso->odesc2(), " to that.");
}
}
else
{
tell("How can you tie that to anything?");
}
return true;
}
bool tie_up::operator()() const
{
if (trnn(prsi(), Bits::tiebit))
{
ObjectP prso = ::prso();
if (trnn(prso, Bits::villain))
{
tell("The ", 1, prso->odesc2(), " struggles and you cannot tie him up.");
}
else
{
tell("Why would you tie up a ", 1, prso->odesc2(), "?");
}
}
else
{
tell("You could certainly never tie it with that!");
}
return true;
}
bool torch_off(const ObjectP &t)
{
t->odesc2("burned out ivory torch");
t->odesc1("There is a burned out ivory torch here.");
trz(t, Bits::lightbit, Bits::onbit, Bits::flamebit );
return true;
}
bool bomb(ObjectP o)
{
ObjectP brick;
ObjectP fuse;
OlintP f;
return o == (brick = sfind_obj("BRICK")) &&
(fuse = sfind_obj("FUSE"))->ocan() == brick &&
(f = fuse->olint()) &&
f->ev()->ctick() != 0;
}
bool brush::operator()() const
{
if (prso() == sfind_obj("TEETH"))
{
ObjectP prsi = ::prsi();
const AdvP &winner = *::winner;
if (prsi == sfind_obj("PUTTY") && memq(prsi, winner->aobjs()))
{
jigs_up("Well, you seem to have been brushing your teeth with some sort of\n"
"glue. As a result, your mouth gets glued together (with your nose)\n"
"and you die of respiratory failure.");
}
else if (empty(prsi))
{
tell("Dental hygiene is highly recommended, but I'm not sure what you want\n"
"to brush them with.");
}
else
{
tell("A nice idea, but with a ", 1, prsi->odesc2(), "?");
}
}
else
{
tell("If you wish, but I can't understand why?");
}
return true;
}
bool burner::operator()() const
{
bool rv = true;
const AdvP &winner = *::winner;
if (flaming(prsi()))
{
ObjectP prso = ::prso();
if (rv = object_action())
{
}
else if (prso->ocan() == sfind_obj("RECEP"))
{
rv = balloon_burn();
}
else if (trnn(prso, Bits::burnbit))
{
if (memq(prso, winner->aobjs()))
{
tell("The ", 1, prso->odesc2(), " catches fire.");
remove_object(prso);
jigs_up("Unfortunately, you were holding it at the time.");
}
else if (hackable(prso, here))
{
tell("The ", 1, prso->odesc2(), " catches fire and is consumed.");
remove_object(prso);
}
else
tell("You don't have that.");
}
else
{
tell("I don't think you can burn a ", 1, prso->odesc2(), ".");
}
}
else
{
tell("With a ", 1, prsi()->odesc2(), "?\?!?");
}
return true;
}
bool hello::operator()() const
{
auto prso = ::prso();
if (!prso)
{
tell(pick_one(hellos));
}
else if (prso == sfind_obj("SAILO"))
{
++hs;
std::string_view msg =
(hs % 20 == 0) ? "You seem to be repeating yourself."sv :
(hs % 10 == 0) ? "I think that phrase is getting a bit worn out."sv :
"Nothing happens here.";
tell(msg);
}
else if (prso == sfind_obj("AVIAT"))
{
tell("Here, nothing happens."sv);
}
else if (object_action())
{
}
else if (trnn(prso, Bits::villain))
{
tell("The ", 1, prso->odesc2(), " bows his head in greeting.");
}
else
{
tell("I think that only schizophrenics say 'Hello' to a ", 1, prso->odesc2(), ".");
}
return true;
}
bool inflater::operator()() const
{
if (!object_action())
{
tell("How can you inflate that?");
}
return true;
}
bool curses::operator()() const
{
return tell(pick_one(offended));
}
bool deflater::operator()() const
{
if (!object_action())
{
tell("Come on, now!");
}
return true;
}
void dput(std::string_view str)
{
ObjectP prso = ::prso();
for (const Ex &ex : here->rexits())
{
const DoorExitPtr *dep;
if ((dep = std::get_if<DoorExitPtr>(&std::get<1>(ex))) &&
(*dep)->dobj() == prso)
{
(*dep)->dstr(str);
break;
}
}
}
bool leaper::operator()() const
{
bool rv = true;
RoomP rm = ::here;
const std::vector<Ex> &exits = rm->rexits();
ObjectP prso = ::prso();
if (prso)
{
if (memq(prso, rm->robjs()))
{
if (trnn(prso, Bits::villain))
{
tell("The ", 1, prso->odesc2(), " is too big to jump over.");
}
else
{
tell(pick_one(wheeeee));
}
}
else
{
tell("That would be a good trick.");
}
}
else if (auto m = memq(direction::Down, exits))
{
const CExitPtr *cep;
if (std::get_if<NExit>(&std::get<1>(**m)) ||
(cep = std::get_if<CExitPtr>(&std::get<1>(**m))) && !(*cep)->cxflag())
{
jigs_up(pick_one(jumploss));
}
else
{
tell(pick_one(wheeeee));
}
}
else
{
tell(pick_one(wheeeee));
}
return rv;
}
bool oil::operator()() const
{
if (prsi() == sfind_obj("PUTTY"))
{
if (object_action())
{
}
else
{
tell("That's not very useful.");
}
}
else
{
tell("You probably put spinach in your gas tank, too.");
}
return true;
}
bool open_close(const ObjectP &obj, std::string_view stropn, std::string_view strcls)
{
bool rv = false;
if (verbq("OPEN"))
{
rv = tell(trnn(obj, Bits::openbit) ? pick_one(dummy) : stropn);
tro(obj, Bits::openbit);
}
else if (verbq("CLOSE"))
{
rv = tell(trnn(obj, Bits::openbit) ? strcls : pick_one(dummy));
trz(obj, Bits::openbit);
}
return rv;
}
bool leave::operator()() const
{
auto pv = prsvec;
pv[1] = direction::Exit;
pv[0] = find_verb("WALK");
return walk()();
}
bool leaves_appear()
{
if (auto &grate = sfind_obj("GRATE"); !(trnn(grate, Bits::openbit)) && !(flags[FlagId::grate_revealed]))
{
tell("A grating appears on the ground.");
tro(grate, Bits::ovison);
flags[FlagId::grate_revealed] = true;
}
return false;
}
bool locker::operator()() const
{
if (object_action())
{
}
else if (prso() == sfind_obj("GRATE") && here == sfind_room("MGRAT"))
{
flags[FlagId::grunlock] = false;
tell("The grate is locked.");
dput("The grate is locked.");
}
else
tell("It doesn't seem to work.");
return true;
}
bool eat::operator()() const
{
bool eat = false;
bool drink = false;
ObjectP nobj;
const AdvP &winner = *::winner;
const ObjList &aobjs = winner->aobjs();
ObjectP prsoo = prso();
if (object_action())
{
// Already handled.
}
else if ((eat = trnn(prsoo, Bits::foodbit)) && memq(prsoo, aobjs))
{
if (verbq("DRINK"))
{
tell("How can I drink that?");
}
else
{
tell("Thank you very much. It really hit the spot.");