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objfns.h
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objfns.h
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#pragma once
// This file is auto-generated. Do not edit.
#include "defs.h"
namespace obj_funcs {
RAPPLIC(axe_function);
RAPPLIC(bcontents);
RAPPLIC(beam_function);
RAPPLIC(bills_object);
RAPPLIC(bird_object);
RAPPLIC(black_book);
RAPPLIC(body_function);
RAPPLIC(bolt_function);
RAPPLIC(bottle_function);
RAPPLIC(brick_function);
RAPPLIC(brochure);
RAPPLIC(bronze_door);
RAPPLIC(buttons);
RAPPLIC(cake_function);
RAPPLIC(canary_object);
RAPPLIC(candles);
RAPPLIC(cell_door);
RAPPLIC(chalice);
RAPPLIC(coke_bottles);
RAPPLIC(cpladder_object);
RAPPLIC(cpslt_object);
RAPPLIC(cpwall_object);
RAPPLIC(cretin);
RAPPLIC(crypt_object);
RAPPLIC(cyclops);
RAPPLIC(dboat_function);
RAPPLIC(dbuttons);
RAPPLIC(ddoor_function);
RAPPLIC(dial);
RAPPLIC(dialbutton);
RAPPLIC(dumbwaiter);
RAPPLIC(eatme_function);
RAPPLIC(egg_object);
RAPPLIC(flask_function);
RAPPLIC(fly_me);
RAPPLIC(fuse_function);
RAPPLIC(ghost_function);
RAPPLIC(glacier);
RAPPLIC(gnome_function);
RAPPLIC(granite);
RAPPLIC(grate_function);
RAPPLIC(ground_function);
RAPPLIC(grue_function);
RAPPLIC(guano_function);
RAPPLIC(guardians);
RAPPLIC(gunk_function);
RAPPLIC(hbell_function);
RAPPLIC(head_function);
RAPPLIC(house_function);
RAPPLIC(iboat_function);
RAPPLIC(lantern);
RAPPLIC(leaf_pile);
RAPPLIC(leak_function);
RAPPLIC(locked_door);
RAPPLIC(machine_function);
RAPPLIC(master_function);
RAPPLIC(mat_function);
RAPPLIC(match_function);
RAPPLIC(mends);
RAPPLIC(mirror_function);
RAPPLIC(mirror_mirror);
RAPPLIC(mpanels);
RAPPLIC(mrswitch);
RAPPLIC(mswitch_function);
RAPPLIC(painting);
RAPPLIC(palantir);
RAPPLIC(panel_function);
RAPPLIC(pdoor_function);
RAPPLIC(pkey_function);
RAPPLIC(pkh_function);
RAPPLIC(pleak);
RAPPLIC(plid_function);
RAPPLIC(pwind_function);
RAPPLIC(robber_function);
RAPPLIC(robot_function);
RAPPLIC(rope_function);
RAPPLIC(rug);
RAPPLIC(rusty_knife);
RAPPLIC(safe_function);
RAPPLIC(sand_function);
RAPPLIC(scol_object);
RAPPLIC(scolwall);
RAPPLIC(short_pole);
RAPPLIC(skeleton);
RAPPLIC(slide_function);
RAPPLIC(slide_rope);
RAPPLIC(sphere_function);
RAPPLIC(stick_function);
RAPPLIC(stove_function);
RAPPLIC(sword);
RAPPLIC(take_five);
RAPPLIC(timbers);
RAPPLIC(tool_chest);
RAPPLIC(torch_object);
RAPPLIC(trap_door);
RAPPLIC(troll);
RAPPLIC(trophy_case);
RAPPLIC(tube_function);
RAPPLIC(valuables_c);
RAPPLIC(wall_function);
RAPPLIC(water_function);
RAPPLIC(wclif_object);
RAPPLIC(well_function);
RAPPLIC(window_function);
RAPPLIC(wire_function);
RAPPLIC(wood_door);
RAPPLIC(zgnome_function);
RAPPLIC_RARG(balloon);
RAPPLIC_RARG(barrel);
RAPPLIC_RARG(bucket);
RAPPLIC_RARG(rboat_function);
}