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manifest.txt
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---------------------------------------------------------------------------------------------------------------------------------
**************************** General Manifest ***********************************************************************************
---------------------------------------------------------------------------------------------------------------------------------
Note:
-This manifest file will NOT contain every single files and folders in the project. Only
those that are relevant and important will be listed
---------------------------------------------------------------------------------------------------------------
- /Root
- /_DefendAman
- /Assets
- /Animations
- /Buildings_Animatinos
- /UI_Animations
- /C++_Scirpts (C++ code to communicate with Unity)
- /Map Generator (For random map generations)
- /Network (Networking code, client and server)
- /Client
- /Server
- /Plugin (External helper libraries)
- /Fonts
- /Lighting
- /Materials
- /Plugins (ClientLibrary.so and MapGenerationLib.so)
- /Prefabs (Unity game object prefabs)
- /HUD
- /Inventory
- /Managers
- /Map
- /Tron (Contains tron theme prefabs)
- /MenuElements
- /Player
- /Vision (Fog-of-war vision prefabs for classes)
- /Gunner
- /Mage
- /Ninja
- /Stencils
- /Resources (Used to load in assets programatically during runtime)
- /Contollers
- /Fonts
- /Music
- /Inventory
- /Tree
- /UI
- /Weapons
- /Prefabs
- /Sprites
- /Items
- /UI
- /Scenes
- /Scripts (Main C# codes)
- /Buildings
- /Camera
- /Classes (Gunner, ninja, and mage)
- /Combat (Combat logic for Classes)
- /Effects
- /GameManagers (Main components that ties every script together)
- InputManager.cs (Monitors user keyboard inputs)
- SoundManager.cs (Control music and sound events)
- /Networking
- Globals.cs (Global variables for the game)
- NetworkingManger.cs (Subscriber system to handle network callbacks)
- /HUD (UI objects)
- /Inventory System
- HUD_Manager.cs (Controls all UI events)
- /Map
- MapManager.cs (Generates world objects and handle their events)
- /Menu
- MenuScript.cs (Handle lobby system switches)
- LobbyNetwork.cs (Handle network between MenuScript and NetworkingManager)
- /Plugins
- /Sounds (Raw mp3 music files)
- /Buildings
- /Characters
- /Inventory
- /Music
- /UI
- /Weapons
- /Sprites (Original artworks produced)
- /Buildings
- /Characters
- /Foliage
- /items
- /Materials
- /SpriteSheets
- /Tiles
- /tron_theme
- /UI
- /Walls
- /Streaming Assets (Data that loads during runtime)
-
- /Builds
- /Debug
- /DefendAman_debug_Data
- DefendAman_debug.x86_64
- ClientLibrary.so
- MapGenerationLibrary.so
- Server
- /Release
- /DefendAman_debug_Data
- DefendAman_debug.x86_64
- ClientLibrary.so
- MapGenerationLibrary.so
- Server
- /Asset Team Report
- /Engine Team report
- /Environment Team report
- /Project Managers report
-
- manifest.txt
- README.txt
---------------------------------------------------------------------------------------------------------------