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Update the README
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README.md

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Stuff included
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* Characters: Mayor, Janitor, Mad Scientist, Paramedic, Cops, Hazmat, Riot Cops, Chefs, Mechanics, and 70+ more
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* Characters: Mayor, Janitor, Mad Scientist, Paramedic, Cops, Hazmat, Riot Cops, Chefs, Mechanics, almost 100 in all
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* Vehicles: cop car, food truck, taxi, ambulance, town car, station wagon, SUV, fire truck, delivery, and more
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* Buildings: storefronts, churches, coffee shops, apartments, loading docks, and more
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* Suburban homes: craftsman, spanish, modern, manufactured (mobile) homes, tents and more
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-------------------
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* /vox -- the original models in .vox format
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* /fbx -- generic optimized poly models for game frameworks
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* /collada -- generic optimized poly models for game frameworks
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* /unity -- unity prefabs
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* /unity-plugin -- unity prefabs w/colliders
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* /screenshots -- screenshots
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Frequently Asked Questions
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A: I use MagicaVoxel for creating the initial files / rendering, and VoxelShop for exporting
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optimized collada polys.
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Q: The .collada models look blurry in Unity?
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A: Tweak the .png import settings:
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* TextureType: advanced
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* Non Power of 2: None
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* Generate Mip Maps: unchecked
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* Filter mode: point
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Q: Are these characters rigged?
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A: Nope. I don't really understand how to fit that into my process. I recommend making them waddle or sticking a popsicle stick up their butt and dragging them around.

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