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server.js
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126 lines (106 loc) · 4.03 KB
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var http = require("http"),
socketio = require("socket.io"),
fs = require("fs");
var express = require('express');
var app = express();
var photonApp = express();
var events = require('events');
var eventEmitter = new events.EventEmitter();
app.set('port', 3456);
app.get('/', function(req, res) {
res.sendFile(__dirname + '/noah_index.html');
});
photonApp.set('port', 7777);
photonApp.get('/unicorn/', function(req, res) {
res.send('1234');
console.log("Move: " + req.query.move);
eventEmitter.emit('get_event');
});
var server = http.createServer(app).listen(app.get('port'), function() {
console.log('Server is listening on port: ' + app.get('port'));
});
var photonServer = http.createServer(photonApp).listen(photonApp.get('port'), function() {
console.log('Server is listening on port: ' + photonApp.get('port'));
});
var io = socketio.listen(server);
var players = [{}];
var chatrooms = [{name: "Lobby", admin: "server", number: 0, code: 0000, started: false, currentPlayer: "", currentTurn: 0}];
io.sockets.on("connection", function(socket){
socket.on('add_user', function(username){
socket.emit('update_rooms', chatrooms);
// we store the username in the socket session for this client
socket.username = username;
socket.room = chatrooms[0];
socket.join(socket.room.name);
// add the client's username to the global list
players[0][username] = socket;
console.log(Object.keys(players[0]).length);
socket.emit('room_joined', socket.room);
});
eventEmitter.addListener("get_event", function(){
if (socket.room.started){
io.sockets.in(socket.room.name).emit("increase_score", {turn: chatrooms[socket.room.number].currentTurn, player: chatrooms[socket.room.number].currentPlayer});
}
});
socket.on('join_room', function(data){
var oldRoom = socket.room;
var newRoom = chatrooms[data.room];
if (newRoom.code != data.code){
socket.emit('error_message', "Bad password");
} else if (newRoom.started) {
socket.emit('error_message', "Game has already started");
} else {
socket.room = newRoom;
delete players[oldRoom.number][socket.username];
players[newRoom.number][socket.username] = socket;
socket.leave(oldRoom.name);
socket.join(socket.room.name);
// echo to client they've connected
socket.emit('room_joined', newRoom);
if (newRoom.name != "Lobby"){
io.sockets.in(newRoom.name).emit('update_users', { users: Object.keys(players[newRoom.number])});
}
}
});
socket.on('start_game', function(data){
console.log("Game starting " + data.name);
chatrooms[data.number].started = true;
chatrooms[data.number].currentTurn = 17;
io.sockets.in(data.name).emit("start_turn", chatrooms[data.number].currentPlayer);
});
socket.on('create_room', function(data){
var template = {name: "", admin: "", number: 0, started: false, currentPlayer: ""}; // room template
template.name = data.name;
template.code = data.code;
template.number = chatrooms.length;
template.admin = socket.username;
template.currentPlayer = socket.username;
chatrooms.push(template);
players.push({});
io.sockets.emit('update_rooms', chatrooms);
socket.emit('room_created', {'room': template.number, 'code': data.code});
});
socket.on('end_turn', function(data){
var players_names = Object.keys(players[socket.room.number]);
console.log(players_names);
var currentIndex = 0;
for (var i in players_names){
console.log(i);
if (players_names[i] == socket.username){
currentIndex = parseInt(i);
}
}
if (currentIndex+1 >= players_names.length){
if (chatrooms[socket.room.number].currentTurn == 18) {
io.sockets.in(data.name).emit("end_game", players_names);
} else {
chatrooms[socket.room.number].currentTurn = parseInt(chatrooms[socket.room.number].currentTurn) + 1;
chatrooms[socket.room.number].currentPlayer = players_names[0];
io.sockets.in(data.name).emit("start_turn", players_names[0]);
}
} else {
chatrooms[socket.room.number].currentPlayer = players_names[currentIndex+1];
io.sockets.in(data.name).emit("start_turn", players_names[currentIndex+1]);
}
});
});