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WIP: A SDL Cave Story clone

To compile, you must satisfy the following dependencies:

  • SDL2
  • SDL2 ttf

Before, run make, or make && make run. You can build without debug parammeter with make DEBUG=0 flag (likewise DEBUG=1 for debug, enabled by default).

Configs:

In the file config.cpp you can change the following values:

  • Graphic Quality (getGraphicsQuality) = ORIGINAL | HIGH (Cave Story + graphics)
  • Scale Type (getScaleType) = INT | FLOAT
  • Fullscreen (getFullscreen) = bool value
    • You can also change this option in runtime by pressing F4.

Note: this project is for educational purposes only, Cave Story and Cave Story + are intellectual property of Pixel.