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GameLogAdapters.h
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76 lines (63 loc) · 1.75 KB
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#ifndef GAMELOGADAPTERS_H
#define GAMELOGADAPTERS_H
#include "LoggingObserver.h"
#include "CommandProcessing.h"
#include "Orders.h"
#include "GameEngine.h"
#include <string>
/**
* @brief Adapter for Command class to add logging functionality
*/
class LoggableCommand : public Subject, public ILoggable {
public:
Command* command;
LoggableCommand(Command* cmd) : command(cmd) {}
std::string stringToLog() const override {
return "Command executed: " + command->getCommand();
}
};
/**
* @brief Adapter for CommandProcessor
*/
class LoggableCommandProcessor : public Subject, public ILoggable {
public:
CommandProcessor* processor;
LoggableCommandProcessor(CommandProcessor* cp) : processor(cp) {}
std::string stringToLog() const override {
return "CommandProcessor saved a command.";
}
};
/**
* @brief Adapter for OrdersList
*/
class LoggableOrdersList : public Subject, public ILoggable {
public:
OrdersList* ordersList;
LoggableOrdersList(OrdersList* ol) : ordersList(ol) {}
std::string stringToLog() const override {
return "Order added to OrdersList.";
}
};
/**
* @brief Adapter for Order
*/
class LoggableOrder : public Subject, public ILoggable {
public:
Order* order;
LoggableOrder(Order* o) : order(o) {}
std::string stringToLog() const override {
return "Order executed.";
}
};
/**
* @brief Adapter for GameEngine
*/
class LoggableGameEngine : public Subject, public ILoggable {
public:
GameEngine* engine;
LoggableGameEngine(GameEngine* ge) : engine(ge) {}
std::string stringToLog() const override {
return "GameEngine transitioned to a new state.";
}
};
#endif