You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Implement LOD(Level Of Detail). This helps the performance when loading the geometry.
Three.js has already implemented this feature by LOD API.
const lod = new THREE.LOD();
//Create spheres with 3 levels of detail and create new LOD levels for them
for( let i = 0; i < 3; i++ ) {
const geometry = new THREE.IcosahedronGeometry( 10, 3 - i )
const mesh = new THREE.Mesh( geometry, material );
lod.addLevel( mesh, i * 75 );
}
scene.add( lod );
Overview
Implement LOD(Level Of Detail). This helps the performance when loading the geometry.
Three.js has already implemented this feature by LOD API.
Bevy doesn't supported it yet, but there is an issue for it.
The text was updated successfully, but these errors were encountered: