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what to add: - add inner sanctum and Labyrinthine card - add more monster, mini-boss, and boss - add trap and some way for player to counter it - add relic and item mechanic to add depth and strategy for player. - Add Hero that can scale for late game - Add class for hero (spelluser, warrior, animal, unearthly being, etc) to simulate unite/multi-unite - Hero that generate more combat with how much monsters in your deck + recruitable monsters that add copies of itself - Add mechanic/debuff that limit/prevents player from drawing too much - Implement Items: - potion combat/explore gain (common) - potion recover HP (common) - banish card from cooldown (common) - relic gain combat/explore each turn (rare) - relic recover HP (rare) - potion mulligan (rare) - recursion potion (rare) - relic extra draw (super rare)
No due date•1/1 issues closed