Skip to content

Questions, PRs, FMOD #207

@drew-512

Description

@drew-512

Hi Fabian and friends -

I posted while back to cheer on faad2 development. I'm an indie dev and have been working hard on a forthcoming Unity 3D based media player (think VLC) that uses faad2 for AAC decoding (amongst other codecs). I'm currently working on a FMOD codec plugin that wraps faad2 and it's coming along!

Questions if you have a minute:

-- Are there significant tradeoffs of FAAD_FMT_FLOAT vs FAAD_FMT_16BIT other than memory bandwidth? Of course, it's negligible on a PC/laptop these days, but how about mobile (armv7)? Is the audio quality difference from 16 bit even detectable by humans for most music? What are the pros/cons to the fixed point build?

-- My plan was to use NeAACDecInit2() with so that AudioSpecificConfig2() does the heavy lifting (unless there are advantages to NeAACDecInitDRM()) Are there advantages to using the Digital Radio Mondiale (DRM) path? Is it accurate that it has more robust error handling? Or is it moot with typical broadband data rates?

-- Is there interest for to submit a PR that adds a dir 'libfaad_fmod' (and CMakeLists.txt, etc) and builds out libs for each platform? I suspect there will be interest in it, and I thought it'd be a great way to say thanks for all the hard work that's gone into faad. I also ask because it may also bring attention.

Thanks,
Drew

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions