-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathprogram.go
executable file
·153 lines (135 loc) · 4.26 KB
/
program.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
package gfx
import (
"fmt"
"github.com/go-gl/gl/v2.1/gl"
)
// Program wraps an OpenGL program.
type Program struct {
id uint32
}
// ErrProgramLink indicates that a program failed to link.
const ErrProgramLink constErr = "failed to link program"
// NewProgram compiles a vertex and fragment shader, attaches them to a new
// shader program and returns its ID.
func NewProgram(shaders ...Shader) (Program, error) {
prog := gl.CreateProgram()
for _, shader := range shaders {
gl.AttachShader(prog, shader.id)
}
gl.LinkProgram(prog)
var status int32
gl.GetProgramiv(prog, gl.LINK_STATUS, &status)
if status == gl.FALSE {
var logLength int32
gl.GetProgramiv(prog, gl.INFO_LOG_LENGTH, &logLength)
log := string(make([]byte, logLength+1))
gl.GetProgramInfoLog(prog, logLength, nil, gl.Str(log))
return Program{}, fmt.Errorf("%w: %v", ErrProgramLink, log)
}
return Program{prog}, nil
}
// ErrInvalidName indicates that a given name was invalid.
const ErrInvalidName constErr = "invalid name"
// ErrInvalidNumberArgs indicates an invalid number of arguments were given.
const ErrInvalidNumberArgs constErr = "invalid number of arguments"
// UploadUniform uploads float32 data in the given uniform variable
// belonging to the given program ID.
//
// Possible errors are ErrInvalidName and ErrInvalidNumberArgs.
func (p Program) UploadUniform(uniformName string, data ...float32) error {
uniformID := gl.GetUniformLocation(p.id, &[]byte(uniformName + "\x00")[0])
if uniformID == -1 {
return fmt.Errorf("%w: \"%v\"", ErrInvalidName, uniformName)
}
gl.UseProgram(p.id)
switch len(data) {
case 1:
gl.Uniform1f(uniformID, data[0])
case 2:
gl.Uniform2f(uniformID, data[0], data[1])
case 3:
gl.Uniform3f(uniformID, data[0], data[1], data[2])
case 4:
gl.Uniform4f(uniformID, data[0], data[1], data[2], data[3])
default:
return fmt.Errorf("%w: %v (max 4)", ErrInvalidNumberArgs, len(data))
}
gl.UseProgram(0)
return nil
}
// UploadUniformi uploads int32 data in the given uniform variable belonging to
// the given program ID.
//
// Possible errors are ErrInvalidName and ErrInvalidNumberArgs.
func (p Program) UploadUniformi(uniformName string, data ...int32) error {
uniformID := gl.GetUniformLocation(p.id, &[]byte(uniformName + "\x00")[0])
if uniformID == -1 {
return fmt.Errorf("%w: \"%v\"", ErrInvalidName, uniformName)
}
gl.UseProgram(p.id)
switch len(data) {
case 1:
gl.Uniform1i(uniformID, data[0])
case 2:
gl.Uniform2i(uniformID, data[0], data[1])
case 3:
gl.Uniform3i(uniformID, data[0], data[1], data[2])
case 4:
gl.Uniform4i(uniformID, data[0], data[1], data[2], data[3])
default:
return fmt.Errorf("%w: %v (max 4)", ErrInvalidNumberArgs, len(data))
}
gl.UseProgram(0)
return nil
}
// UploadUniformui uploads uint32 data in the given uniform variable belonging
// to the given program ID.
//
// Possible errors are ErrInvalidName and ErrInvalidNumberArgs.
func (p Program) UploadUniformui(uniformName string, data ...uint32) error {
uniformID := gl.GetUniformLocation(p.id, &[]byte(uniformName + "\x00")[0])
if uniformID == -1 {
return fmt.Errorf("%w: \"%v\"", ErrInvalidName, uniformName)
}
gl.UseProgram(p.id)
switch len(data) {
case 1:
gl.Uniform1uiEXT(uniformID, data[0])
case 2:
gl.Uniform2uiEXT(uniformID, data[0], data[1])
case 3:
gl.Uniform3uiEXT(uniformID, data[0], data[1], data[2])
case 4:
gl.Uniform4uiEXT(uniformID, data[0], data[1], data[2], data[3])
default:
return fmt.Errorf("%w: %v (max 4)", ErrInvalidNumberArgs, len(data))
}
gl.UseProgram(0)
return nil
}
// UploadUniformMat4 uploads matrix data in the given uniform variable belonging
// to the given program ID.
//
// Possible errors are ErrInvalidName.
func (p Program) UploadUniformMat4(uniformName string, data [16]float32) error {
uniformID := gl.GetUniformLocation(p.id, &[]byte(uniformName + "\x00")[0])
if uniformID == -1 {
return fmt.Errorf("%w: \"%v\"", ErrInvalidName, uniformName)
}
gl.UseProgram(p.id)
gl.UniformMatrix4fv(uniformID, 1, false, &data[0])
gl.UseProgram(0)
return nil
}
// Bind sets the program to the current program.
func (p Program) Bind() {
gl.UseProgram(p.id)
}
// Unbind unsets the current program.
func (p Program) Unbind() {
gl.UseProgram(0)
}
// Destroy frees external resources.
func (p Program) Destroy() {
gl.DeleteProgram(p.id)
}