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KAMI Blue suggestions  #80

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@Doogie13

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@Doogie13

Basically, this is an issue summarising some KAMI Blue issues (I'm not expecting this all to happen lol). I might add more to this and if anything is added ill tick it off

  • COMBAT

  • CA improvements such as better placements

  • Hole Snap improvements (use step, use baritone, use blink)

  • CevBreaker

  • PistonCrystal

  • Right click gap in offhand (only has gap when holding right click)

  • MOVEMENT

  • Make scaffold more reliable (and maybe downscaffold?)

  • Speed module from strafe (onground (works on NCP semi-reliably, on 2b works when a block is above your head) boost (similar to impact) better bypassing strafe for 2b, maybe yport?)

  • Infinite elytrafly (vanilla modes, such as rockets and weird 40 degree bypass -> https://www.youtube.com/watch?v=VhKoL6mhzHY)

  • LongJump (works when taking knockback usually and on vanilla NCP will work like faster strafe)

  • PacketFly that can phase and wont kick (similar to future and rusher, works on 2b and is seperate to "Flight" module)

  • Jesus improvements (trampoline along with 2b strict mode)

  • BoatFly NCP bypass, along with BoatPhase

  • BUGS / COMPATIBILITY

  • Fix view being locked in 3rd or 2nd person

  • Fix Seppuku compatibility

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