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test_shake.py
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import unittest
from shake import *
class TestClassGame(unittest.TestCase):
def test_init(self):
game = Game()
self.assertEqual(game.fps, 7)
self.assertEqual(game.score, 0)
self.assertEqual(game.lives, 3)
self.assertFalse(game.is_paused)
def test_change_attributes(self):
game = Game()
fps = game.fps
score = game.score
lives = game.lives
flag = game.is_paused
game.fps = 15
game.score = 10
game.lives = 5
game.is_paused = True
self.assertNotEqual(game.fps, fps)
self.assertNotEqual(game.score, score)
self.assertNotEqual(game.lives, lives)
self.assertNotEqual(game.is_paused, flag)
def test_equality(self):
game1 = Game()
game2 = Game()
self.assertNotEqual(game1, game2)
class TestClassSnake(unittest.TestCase):
def test_init(self):
snake = Snake(0, 0, 'orange', 'white')
self.assertEqual(snake.x, 0)
self.assertEqual(snake.y, 0)
self.assertEqual(snake.dx, 0)
self.assertEqual(snake.dy, 0)
self.assertEqual(snake._dx, 0)
self.assertEqual(snake._dy, 0)
self.assertEqual(snake.length, 1)
self.assertEqual(snake.body, [(snake.x, snake.y)])
self.assertEqual(snake.color, 'orange')
self.assertEqual(snake.eye_color, 'white')
def test_check_death(self):
snake1 = Snake(-1, 0, 'orange', 'white')
snake2 = Snake(WIDTH, 0, 'orange', 'white')
snake3 = Snake(0, -1, 'orange', 'white')
snake4 = Snake(0, HEIGHT, 'orange', 'white')
snake5 = Snake(40, 40, 'orange', 'white')
walls = [Wall(40, 40, 'gray')]
self.assertTrue(snake1.check_death(walls))
self.assertTrue(snake2.check_death(walls))
self.assertTrue(snake3.check_death(walls))
self.assertTrue(snake4.check_death(walls))
self.assertTrue(snake5.check_death(walls))
def test_equality(self):
snake1 = Snake(0, 0, 'orange', 'white')
snake2 = Snake(0, 0, 'orange', 'white')
self.assertNotEqual(snake1, snake2)
class TestClassFood(unittest.TestCase):
def test_init(self):
food = Food(0, 0, 'red')
self.assertEqual(food.x, 0)
self.assertEqual(food.y, 0)
self.assertEqual(food.color, 'red')
def test_apple_give_bonus(self):
food = Food(0, 0, 'red')
snake = Snake(0, 0, 'orange', 'white')
game = Game()
score = game.score
length = snake.length
food.give_bonus(snake, game)
self.assertNotEqual(game.score, score)
self.assertNotEqual(snake.length, length)
def test_speed_up_give_bonus(self):
food = SpeedUp(0, 0, 'red')
snake = Snake(0, 0, 'orange', 'white')
game = Game()
score = game.score
fps = game.fps
food.give_bonus(snake, game)
self.assertNotEqual(game.score, score)
self.assertNotEqual(game.fps, fps)
def test_speed_down_give_bonus(self):
food = SpeedDown(0, 0, 'red')
snake = Snake(0, 0, 'orange', 'white')
game = Game()
score = game.score
fps = game.fps
food.give_bonus(snake, game)
self.assertNotEqual(game.score, score)
self.assertNotEqual(game.fps, fps)
def test_equality(self):
food1 = Food(0, 0, 'red')
food2 = Food(0, 0, 'red')
speed_up1 = SpeedUp(0, 0, 'red')
speed_up2 = SpeedUp(0, 0, 'red')
speed_down1 = SpeedDown(0, 0, 'red')
speed_down2 = SpeedDown(0, 0, 'red')
self.assertNotEqual(food1, food2)
self.assertNotEqual(speed_up1, speed_up2)
self.assertNotEqual(speed_down1, speed_down2)
class TestClassPortal(unittest.TestCase):
def test_init(self):
portals = Portal(0, 0, 40, 40, 'white', 'red')
self.assertEqual(portals.f_x, 0)
self.assertEqual(portals.f_y, 0)
self.assertEqual(portals.s_x, 40)
self.assertEqual(portals.s_y, 40)
self.assertEqual(portals.f_color, 'white')
self.assertEqual(portals.s_color, 'red')
def test_collision_with_portal(self):
snake1 = Snake(0, 0, 'orange', 'white')
portals1 = Portal(0, 0, 40, 40, 'white', 'red')
snake2 = Snake(40, 40, 'orange', 'white')
portals2 = Portal(0, 0, 40, 40, 'white', 'red')
portals1.collision_with_portal(snake1)
portals2.collision_with_portal(snake2)
self.assertEqual(snake1.x, portals1.s_x)
self.assertEqual(snake1.y, portals1.s_y)
self.assertEqual(snake2.x, portals2.f_x)
self.assertEqual(snake2.y, portals2.f_y)
def test_equality(self):
portals1 = Portal(0, 0, 40, 40, 'white', 'red')
portals2 = Portal(0, 0, 40, 40, 'white', 'red')
self.assertNotEqual(portals1, portals2)
class TestClassWall(unittest.TestCase):
def test_init(self):
wall = Wall(0, 0, 'gray')
self.assertEqual(wall.x, 0)
self.assertEqual(wall.y, 0)
self.assertEqual(wall.color, 'gray')
def test_collision_with_wall(self):
snake = Snake(0, 0, 'orange', 'white')
wall = Wall(0, 0, 'gray')
self.assertTrue(wall.check_collision_with_wall(snake))
def test_equality(self):
wall1 = Wall(0, 0, 'gray')
wall2 = Wall(0, 0, 'gray')
self.assertNotEqual(wall1, wall2)
class TestClassLevel(unittest.TestCase):
def test_init(self):
level = Level()
self.assertEqual(level.type, 1)
self.assertEqual(level.walls, [])
self.assertEqual(level.portals, [])
self.assertEqual(level.snake_cords, (0, 0))
def test_check_new_level(self):
level = Level()
snake = Snake(0, 0, 'orange', 'white')
game = Game()
snake.length = 6
game.score = 11
self.assertTrue(level.check_new_level(snake, game))
snake.length = 11
game.score = 21
self.assertTrue(level.check_new_level(snake, game))
def test_equality(self):
level1 = Level()
level2 = Level()
self.assertNotEqual(level1, level2)
if __name__ == '__main__':
unittest.main()