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Releases: launchdarkly/js-client-sdk

1.4.0

07 Feb 21:00
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Added

  • The SDK now supports multiple environments. Calling initialize returns a new client each time.

Fixed

  • The waitUntilReady Promise will now resolve even after the ready event was emitted — thanks @rmanalan!

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1.3.1

23 Jan 19:07
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Fixed

  • Methods that expose a Promise interface now properly return the resolution or rejection value to the caller.

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1.3.0

22 Jan 20:21
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Added

  • Support for private user attributes.
  • New sendEvents option to control whether the SDK should send events back to LaunchDarkly or not. Defaults to true.
  • It is now possible to wait for SDK readiness using waitUntilReady which returns a Promise. identify also returns a Promise (while still supporting the callback argument), which should make
    it easier to integrate into code that relies heavily on Promise's for asynchronous code.

Changed

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1.2.0

15 Dec 14:26
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[1.2.0] - 2017-12-15

Added

  • Added useReport initialization option to use REPORT instead of GET when communicating with LaunchDarkly.

Fixed

  • Authentication errors will now be logged — the root cause for these errors is usually an invalid client-side ID.

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1.1.13

12 Dec 12:49
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[1.1.13] - 2017-12-12

Changed

  • Emit an error event — separately from the ready event — in case fetching initial data fails. This allows consumers to respond accordingly.

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1.1.12

09 Jun 18:58
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Changed

  • Improve error handling

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1.1.11

16 May 17:49
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Added

  • Add typescript definitions

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1.1.10

04 May 19:30
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Added

  • Add a warning when tracking unknown custom goal events

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1.1.9

07 Apr 18:03
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Changed

  • Changed default stream url

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1.1.8

02 Feb 14:37
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Fixed

  • Cached localStorage copy is not overwritten anymore when connection to LD fails

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