For anyone getting an error at "Line 32 (MAGIC_POSITION_WRITE)" , the "void vertex()" function in the shader code seemed to cause an issue in Godot 4.3.
A friend solved my problem, changing it to the following fixes it the code.
void vertex() {
POSITION = vec4(VERTEX.xy, 1.0, 1.0);
}
For anyone getting an error at "Line 32 (MAGIC_POSITION_WRITE)" , the "void vertex()" function in the shader code seemed to cause an issue in Godot 4.3.
A friend solved my problem, changing it to the following fixes it the code.