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Created new Zenva Courses project
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# EditorConfig helps developers define and maintain consistent
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# coding styles between different editors and IDEs
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# editorconfig.org
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root = true
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[*]
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end_of_line = lf
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charset = utf-8
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trim_trailing_whitespace = true
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insert_final_newline = true
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indent_style = space
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indent_size = 2
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[*.txt]
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indent_style = tab
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indent_size = 4
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[*.md]
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trim_trailing_whitespace = false
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* text=auto
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# Include your project-specific ignores in this file
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# Read about how to use .gitignore: https://help.github.com/articles/ignoring-files
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# Useful .gitignore templates: https://github.com/github/gitignore
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.vscode
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# :mortar_board: :video_game: Zenva GameDev Academy Unity Courses
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:link: [Online tutorials][tutorials] on GameDev Academy
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:heavy_check_mark: Completed
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:o: Incomplete
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## Online Courses
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1. :o: [Unity 101 – Game Development Foundations](https://academy.zenva.com/course/unity-101-game-engine-foundations/)
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## :memo: Version
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This project was created with Unity 2019.4.28f1
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## :page_with_curl: License
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The source code I created is free -- see the [LICENSE](UNLICENSE) file for details.
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Please also have a look at the [Asset Store Terms of Service and EULA](https://unity3d.com/legal/as_terms) for use of the game assets.
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[tutorials]: https://gamedevacademy.org/category/unity-tutorials/
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This is free and unencumbered software released into the public domain.
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Anyone is free to copy, modify, publish, use, compile, sell, or
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distribute this software, either in source code form or as a compiled
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binary, for any purpose, commercial or non-commercial, and by any
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means.
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In jurisdictions that recognize copyright laws, the author or authors
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of this software dedicate any and all copyright interest in the
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software to the public domain. We make this dedication for the benefit
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of the public at large and to the detriment of our heirs and
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successors. We intend this dedication to be an overt act of
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relinquishment in perpetuity of all present and future rights to this
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software under copyright law.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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For more information, please refer to <http://unlicense.org>
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# Game Assets
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The assets folder will keep all game releated assets. Music, sound, sprites, 3D models and other game graphics.
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Create sub folders for each type of resource.
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```folders
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.
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└── assets/
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├── concept-art
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├── music
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├── sounds
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├── sprites
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└── models
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```
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# Documentation
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The documents folder is for game designs, any notes as well as the game manual, dailogs and game story.
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# Amazon-Appstore
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You need an Android application to deploy to the Amazon Appstore.
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# Cordova / PhoneGap
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Cordova applications can be created from [Construct 3](https://www.construct.net/en).
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## Using Cordova or PhoneGap and not Construct 3
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If you are creating your game as a [Cordova](https://cordova.apache.org/) or [PhoneGap](https://www.phonegap.com/) application the project code should be in the source folder.
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# HTML5 Game
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HTML5 games uses cross-platform or cross-browser technology.
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## Creating HTML Games
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All game engines should allow you to export to HTML5.
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Or you can use an dedicated HTML5 game engine or framework to create your game, like [Construct 3](https://www.construct.net/en) and [Phaser](https://phaser.io/).
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## Publish HTML5 Games
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Publish HTML5 games to [itch.io](https://itch.io/), [Kongregate](https://www.kongregate.com), [Kartridge]() or host on your own website.

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