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Add game-hacking-create-a-game from StackSkills
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Learn-Unity-YouTube-Tutorials/README.md

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# :mortar_board: :video_game: Learn Unity YouTube
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# :mortar_board: :video_game: Learn Unity on YouTube
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Learning Unity through YouTube video tutorials
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README.md

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- :o: [Programming a Game with Unity: A Beginner's Guide](Programming-a-Game-with-Unity/) (TradePub free eBook)
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- :heavy_check_mark: [What you need to know about Unity 5](What-you-need-to-know-about-Unity/) (Packt Publishing free eBook)
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- :o: [Unity Game Development - Intro to Creating Particle Effects](Intro-to-Creating-Particle-Effects/) (Udemy course)
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- :o: [Game Hacking | Create a Game in 1 Hour](game-hacking-create-a-game/) (StackSkills course)
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### 4. Unity Tutorials
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1. :o: [Pathway Unity Essentials](Pathway-Unity-Essentials/)
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2. :o: [Faster Level Design Iteration with ProBuilder and Polybrush](ProBuilderPolyBrushDemo/) | [Unite Now Tutorial](https://resources.unity.com/unitenow/onlinesessions/faster-level-design-iteration-with-probuilder-and-polybrush)
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3. :construction: [Zenva GameDev Academy Unity Tutorials](Zenva-GameDev-Academy-Unity-Tutorials/)
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3. :o: [Learn Unity on YouTube](Learn-Unity-YouTube-Tutorials/)
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4. :construction: [Zenva GameDev Academy Unity Tutorials](Zenva-GameDev-Academy-Unity-Tutorials/)
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## :page_with_curl: License
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# EditorConfig helps developers define and maintain consistent
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# coding styles between different editors and IDEs
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# editorconfig.org
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root = true
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[*]
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end_of_line = lf
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charset = utf-8
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trim_trailing_whitespace = true
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insert_final_newline = true
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indent_style = space
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indent_size = 2
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[*.txt]
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indent_style = tab
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indent_size = 4
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[*.md]
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trim_trailing_whitespace = false
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* text=auto

game-hacking-create-a-game/.npmignore

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# Include your project-specific ignores in this file
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# Read about how to use .gitignore: https://help.github.com/articles/ignoring-files
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# Useful .gitignore templates: https://github.com/github/gitignore

game-hacking-create-a-game/LICENSE.md

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This is free and unencumbered software released into the public domain.
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Anyone is free to copy, modify, publish, use, compile, sell, or
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distribute this software, either in source code form or as a compiled
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binary, for any purpose, commercial or non-commercial, and by any
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means.
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In jurisdictions that recognize copyright laws, the author or authors
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of this software dedicate any and all copyright interest in the
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software to the public domain. We make this dedication for the benefit
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of the public at large and to the detriment of our heirs and
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successors. We intend this dedication to be an overt act of
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relinquishment in perpetuity of all present and future rights to this
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software under copyright law.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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For more information, please refer to <http://unlicense.org>

game-hacking-create-a-game/README.md

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# :mortar_board: :video_game: stackskills
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:link: [Online course][tutorials] on StackSkills
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## :memo: Version
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This project was created with Unity 2018.4.32f1
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## :page_with_curl: License
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The source code I created is free -- see the [LICENSE](LICENSE) file for details.
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Please also have a look at the [Asset Store Terms of Service and EULA](https://unity3d.com/legal/as_terms) for use of the game assets.
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[tutorials]: https://stackskills.com/p/game-hacking
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# Assets
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The assets folder will keep all game releated assets. Music, sound, sprites, 3D models and other game graphics.
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# Docs
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The documents folder is for game designs, any notes as well as the game manual.
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# Amazon-Appstore
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You need an Android application to deploy to the Amazon Appstore.

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