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The Metal resource binding code was fully rewritten a while ago, so the line you're referring to no longer exists. Can you check this scenario with the latest SDL3 release?
In SDL_gpu_metal.mm
Line 2460: metalBuffers[i + firstBinding] = currentBuffer->handle;
needs to be changed to metalBuffers[i] = currentBuffer->handle;
The local array range is already changed after by the range parameter. Don't blame you to be fair, the documentation is literally non existent.
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